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    Searched refs:NumUniformRemapTable (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/compiler/glsl/
standalone_scaffolding.cpp 142 shProg->NumUniformRemapTable = 0;
link_uniforms.cpp     [all...]
linker.cpp     [all...]
  /external/mesa3d/src/mesa/main/
shaderobj.c 342 shProg->NumUniformRemapTable = 0;
uniform_query.cpp 181 * Unlinked programs will have NumUniformRemapTable == 0, so we can take
184 if (unlikely(location >= (GLint) shProg->NumUniformRemapTable)) {
    [all...]
mtypes.h     [all...]

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