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Searched
refs:NumUniformRemapTable
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/compiler/glsl/
standalone_scaffolding.cpp
142
shProg->
NumUniformRemapTable
= 0;
link_uniforms.cpp
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linker.cpp
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/external/mesa3d/src/mesa/main/
shaderobj.c
342
shProg->
NumUniformRemapTable
= 0;
uniform_query.cpp
181
* Unlinked programs will have
NumUniformRemapTable
== 0, so we can take
184
if (unlikely(location >= (GLint) shProg->
NumUniformRemapTable
)) {
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mtypes.h
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