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    Searched refs:NumUniformStorage (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/src/compiler/glsl/
link_uniforms.cpp     [all...]
standalone_scaffolding.cpp 140 shProg->data->NumUniformStorage = 0;
linker.cpp     [all...]
  /external/mesa3d/src/compiler/nir/
nir_lower_samplers.c 143 if (location > shader_program->data->NumUniformStorage - 1 ||
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_nir_uniforms.cpp 84 for (unsigned u = 0; u < prog->sh.data->NumUniformStorage; u++) {
  /external/mesa3d/src/mesa/main/
shaderobj.c 332 for (unsigned i = 0; i < shProg->data->NumUniformStorage; ++i)
336 shProg->data->NumUniformStorage = 0;
uniform_query.cpp     [all...]
shaderapi.c 660 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
671 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/compiler/glsl/tests/
set_uniform_initializer_tests.cpp 116 prog->data->NumUniformStorage = num_storage;

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