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    Searched refs:PVRTMat4 (Results 1 - 10 of 10) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTVector.h 24 struct PVRTMat4;
788 @brief Matrix multiplication for PVRTVec4 and PVRTMat4
789 @param[in] rhs A PVRTMat4
792 PVRTVec4 operator*(const PVRTMat4& rhs) const;
795 @brief Matrix multiplication and assignment for PVRTVec4 and PVRTMat4
796 @param[in] rhs A PVRTMat4
799 PVRTVec4& operator*=(const PVRTMat4& rhs);
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PVRTVector.cpp 89 @Input rhs a PVRTMat4
91 @Description matrix multiplication operator PVRTVec4 and PVRTMat4
93 PVRTVec4 PVRTVec4::operator*(const PVRTMat4& rhs) const
105 @Input rhs a PVRTMat4
107 @Description matrix multiplication and assignment operator for PVRTVec4 and PVRTMat4
109 PVRTVec4& PVRTVec4::operator*=(const PVRTMat4& rhs)
126 @Input mat a PVRTMat4
127 @Description constructor to form a PVRTMat3 from a PVRTMat4
129 PVRTMat3::PVRTMat3(const PVRTMat4& mat)
150 PVRTMat4 out
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PVRTPrint3D.h 146 void SetProjection(const PVRTMat4& mProj);
153 void SetModelView(const PVRTMat4& mModelView);
461 PVRTMat4 m_mProj;
462 PVRTMat4 m_mModelView;
PVRTModelPOD.h 458 PVRTMat4 GetRotationMatrix(
477 PVRTMat4 GetScalingMatrix(
515 PVRTMat4 GetTranslationMatrix(
542 PVRTMat4 GetWorldMatrixNoCache(
561 PVRTMat4 GetWorldMatrix(const SPODNode& node) const;
580 PVRTMat4 GetBoneWorldMatrix(
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PVRTModelPOD.cpp     [all...]
PVRTPrint3D.cpp 985 void CPVRTPrint3D::SetProjection(const PVRTMat4& mProj)
995 void CPVRTPrint3D::SetModelView(const PVRTMat4& mModelView)
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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp 608 PVRTMat4 mView, mProjection;
625 For this we use PVRTMat4::LookAtRH().
627 mView = PVRTMat4::LookAtRH(vFrom, vTo, vUp);
630 mProjection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), g_fCameraNear, g_fCameraFar, PVRTMat4::OGL, bRotate);
640 PVRTMat4 mViewProjection;
698 PVRTMat4 mWorld;
708 mWorld *= PVRTMat4::RotationY(m_fWallPos);
722 PVRTMat4 mWallWorld = m_Scene.GetWorldMatrix(m_Scene.pNode[eWall]);
723 mWorld = mWallWorld * PVRTMat4::RotationY(m_fWallPos) * mWallWorld.inverse() * mWorld
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  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPrint3DAPI.cpp 252 PVRTMat4 mxOrtho = PVRTMat4::Ortho(0.0f, 0.0f, fW, -fH, -1.0f, 1.0f, PVRTMat4::OGL, m_bRotate);
255 PVRTMat4 mxTrans = PVRTMat4::Translation(-fH,fW,0.0f);
264 PVRTMat4& mProj = (m_bUsingProjection ? m_mProj : mxOrtho);
265 PVRTMat4 mMVP = mProj * m_mModelView;
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 92 PVRTMat4 m_View, m_Projection;
441 m_View = PVRTMat4::LookAtRH(vFrom, vTo, vUp);
444 m_Projection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), g_fCameraNear, g_fCameraFar, PVRTMat4::OGL, bRotate);
562 PVRTMat4 mWorld;
566 PVRTMat4 mModelView, mMVP;
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 116 PVRTMat4 m_mViewProjection;
596 m_mViewProjection = PVRTMat4::PerspectiveFovRH(CAM_FOV, fAspect, CAM_NEAR, CAM_FAR, PVRTMat4::OGL, bRotate);
597 m_mViewProjection *= PVRTMat4::LookAtRH(PVRTVec3(0.f, 0.f, 150.f), PVRTVec3(0.f), PVRTVec3(0.f, 1.f, 0.f));
739 PVRTMat4 mModel = PVRTMat4::RotationY(ulTime * 0.0015f);
742 PVRTMat4 mMVP = m_mViewProjection * mModel;

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