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    Searched refs:PixelBuffer (Results 1 - 6 of 6) sorted by null

  /frameworks/base/libs/hwui/
PixelBuffer.h 33 * To read from or write into a PixelBuffer you must first map the
41 * Mapping and unmapping a PixelBuffer can have the side effect of
44 * using a PixelBuffer to upload to a texture.
46 class PixelBuffer {
61 * Creates a new PixelBuffer object with the specified format and
68 static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
71 virtual ~PixelBuffer() {
190 PixelBuffer(GLenum format, uint32_t width, uint32_t height):
208 }; // class PixelBuffer
PixelBuffer.cpp 17 #include "PixelBuffer.h"
34 class CpuPixelBuffer: public PixelBuffer {
50 : PixelBuffer(format, width, height)
74 class GpuPixelBuffer: public PixelBuffer {
94 : PixelBuffer(format, width, height)
150 PixelBuffer* PixelBuffer::create(GLenum format,
FontRenderer.cpp 28 #include "PixelBuffer.h"
324 const size_t formatSize = PixelBuffer::formatSize(GL_RGBA);
  /frameworks/base/libs/hwui/font/
CacheTexture.h 20 #include "PixelBuffer.h"
107 return (y * getWidth() + x) * PixelBuffer::formatSize(mFormat);
114 inline PixelBuffer* getPixelBuffer() const {
186 PixelBuffer* mPixelBuffer = nullptr;
Font.cpp 31 #include "../PixelBuffer.h"
212 PixelBuffer* pixelBuffer = cacheTexture->getPixelBuffer();
214 uint32_t formatSize = PixelBuffer::formatSize(pixelBuffer->getFormat());
215 uint32_t alpha_channel_offset = PixelBuffer::formatAlphaOffset(pixelBuffer->getFormat());
221 const uint8_t* cacheBuffer = pixelBuffer->map();
CacheTexture.cpp 24 #include "../PixelBuffer.h"
183 mPixelBuffer = PixelBuffer::create(mFormat, getWidth(), getHeight());

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