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    Searched refs:ProgramContext (Results 1 - 10 of 10) sorted by null

  /external/deqp/modules/glshared/
glsLongStressTestUtil.hpp 44 gls::ProgramContext generateBufferContext (int numDummyAttributes) const;
45 gls::ProgramContext generateTextureContext (int numTextureObjects, int texWid, int texHei, float positionFactor) const;
46 gls::ProgramContext generateBufferAndTextureContext (int numTextures, int texWid, int texHei) const;
47 gls::ProgramContext generateFragmentPointLightContext (int texWid, int texHei) const;
48 gls::ProgramContext generateVertexUniformLoopLightContext (int texWid, int texHei) const;
glsLongStressTestUtil.cpp 88 gls::ProgramContext ProgramLibrary::generateBufferContext (const int numDummyAttributes) const
126 gls::ProgramContext context(substitute(vertexTemplate, firstLevelParams).c_str(), substitute(fragmentTemplate).c_str(), "a_position");
136 gls::ProgramContext ProgramLibrary::generateTextureContext (const int numTextures, const int texWid, const int texHei, const float positionFactor) const
161 gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str(), "a_position");
178 gls::ProgramContext ProgramLibrary::generateBufferAndTextureContext (const int numTextures, const int texWid, const int texHei) const
230 gls::ProgramContext context(substitute(vertexTemplate, firstLevelParams).c_str(), substitute(fragmentTemplate, firstLevelParams).c_str(), "a_position");
247 gls::ProgramContext ProgramLibrary::generateFragmentPointLightContext (const int texWid, const int texHei) const
382 gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str(), "a_position${NS}");
416 gls::ProgramContext ProgramLibrary::generateVertexUniformLoopLightContext (const int texWid, const int texHei) const
536 gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str(), "a_position${NS} (…)
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glsLongStressCase.hpp 184 * A ProgramContext holds a program's vertex and fragment shader sources
192 struct ProgramContext
203 ProgramContext (const char* const vtxShaderSource_,
280 const std::vector<ProgramContext>& programContexts,
304 const std::vector<ProgramContext> m_programContexts;
glsLongStressCase.cpp     [all...]
  /external/deqp/modules/gles2/stress/
es2sLongRunningTests.cpp 72 const std::vector<gls::ProgramContext> contexts(1, progLib.generateBufferContext(4));
184 const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 512, 512, 0.1f));
200 const std::vector<gls::ProgramContext> contexts(1, progLib.generateTextureContext(1, 128, 128, 0.5f));
249 std::vector<gls::ProgramContext> contexts;
309 std::vector<gls::ProgramContext>(1, progLib.generateBufferAndTextureContext(4, 512, 512)),
324 std::vector<gls::ProgramContext> contexts;
  /external/deqp/modules/gles3/stress/
es3sLongRunningTests.cpp 72 const std::vector<gls::ProgramContext> contexts(1, progLib.generateBufferContext(4));
184 const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 512, 512, 0.1f));
200 const std::vector<gls::ProgramContext> contexts(1, progLib.generateTextureContext(1, 128, 128, 0.5f));
249 std::vector<gls::ProgramContext> contexts;
309 std::vector<gls::ProgramContext>(1, progLib.generateBufferAndTextureContext(4, 512, 512)),
324 std::vector<gls::ProgramContext> contexts;
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 403 struct ProgramContext
412 virtual ProgramContext generateShaderData (int measurementNdx) const = 0; // Generate shader sources and inputs. Attribute etc. names depend on above name specialization.
477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const;
480 void setShaderInputs (deUint32 program, const ProgramContext&) const; // Set attribute pointers and uniforms.
482 void cleanup (const ShadersAndProgram&, const ProgramContext&, bool linkSuccess) const; // Do GL deinitializations.
485 void logProgramData (const BuildInfo&, const ProgramContext&) const;
509 ProgramContext generateShaderData (int measurementNdx) const;
528 ProgramContext generateShaderData (int measurementNdx) const;
544 ProgramContext generateShaderData (int measurementNdx) const;
560 ProgramContext generateShaderData (int measurementNdx) const
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es2pShaderOperatorTests.cpp 235 struct ProgramContext
243 ProgramContext (void) {}
244 ProgramContext (const string& vs, const string& fs, const vector<AttribSpec>& attrs, const string& desc)
248 virtual vector<ProgramContext> generateProgramData (void) const = 0;
323 vector<ProgramContext> m_programData;
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  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 403 struct ProgramContext
412 virtual ProgramContext generateShaderData (int measurementNdx) const = 0; // Generate shader sources and inputs. Attribute etc. names depend on above name specialization.
477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const;
480 void setShaderInputs (deUint32 program, const ProgramContext&) const; // Set attribute pointers and uniforms.
482 void cleanup (const ShadersAndProgram&, const ProgramContext&, bool linkSuccess) const; // Do GL deinitializations.
485 void logProgramData (const BuildInfo&, const ProgramContext&) const;
509 ProgramContext generateShaderData (int measurementNdx) const;
528 ProgramContext generateShaderData (int measurementNdx) const;
544 ProgramContext generateShaderData (int measurementNdx) const;
560 ProgramContext generateShaderData (int measurementNdx) const
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es3pShaderOperatorTests.cpp 235 struct ProgramContext
243 ProgramContext (void) {}
244 ProgramContext (const string& vs, const string& fs, const vector<AttribSpec>& attrs, const string& desc)
248 virtual vector<ProgramContext> generateProgramData (void) const = 0;
323 vector<ProgramContext> m_programData;
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