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    Searched refs:ProjectionMatrixStack (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/mesa/main/
clip.c 41 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
42 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
47 ctx->ProjectionMatrixStack.Top->inv);
matrix.c 161 ctx->CurrentStack = &ctx->ProjectionMatrixStack;
580 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
591 ctx->ProjectionMatrixStack.Top->inv );
609 ctx->ProjectionMatrixStack.Top,
720 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
748 free_matrix_stack(&ctx->ProjectionMatrixStack);
attrib.c     [all...]
rastpos.c 389 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
mtypes.h     [all...]
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h 154 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
155 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
    [all...]
  /external/mesa3d/src/mesa/program/
prog_statevars.c 311 matrix = ctx->ProjectionMatrixStack.Top;
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 656 memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m,
    [all...]

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