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Searched
refs:QuitApplication
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
OGLESBasicTnL.cpp
50
virtual bool
QuitApplication
();
72
@Function
QuitApplication
74
@Description Code in
QuitApplication
() will be called by PVRShell once per
76
If the rendering context is lost,
QuitApplication
() will
79
bool OGLESBasicTnL::
QuitApplication
()
/external/swiftshader/third_party/PowerVR_SDK/Shell/
PVRShell.h
44
virtual bool
QuitApplication
();
62
QuitApplication
() will be called by PVRShell once per run, just before exiting the program.
63
If the graphic context is lost,
QuitApplication
() will not be called.
68
when finalising the application (before calling
QuitApplication
).
391
QuitApplication
(), InitView(), ReleaseView(), RenderScene()). Default stub
443
virtual bool
QuitApplication
() { return true; };
[
all
...]
PVRShell.cpp
[
all
...]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp
100
virtual bool
QuitApplication
();
337
@Function
QuitApplication
339
@Description Code in
QuitApplication
() will be called by PVRShell once per
341
If the rendering context is lost,
QuitApplication
() will
344
bool OGLES2DisplacementMap::
QuitApplication
()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp
180
virtual bool
QuitApplication
();
426
@Function
QuitApplication
428
@Description Code in
QuitApplication
() will be called by PVRShell once per
430
If the rendering context is lost,
QuitApplication
() will
433
bool OGLES2ChameleonMan::
QuitApplication
()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp
171
virtual bool
QuitApplication
();
216
@Function
QuitApplication
218
@Description Code in
QuitApplication
() will be called by PVRShell once per
220
If the rendering context is lost,
QuitApplication
() will
223
bool OGLES3ColourGrading::
QuitApplication
()
Completed in 169 milliseconds