HomeSort by relevance Sort by last modified time
    Searched refs:RS_PRIMITIVE_TRIANGLE_STRIP (Results 1 - 5 of 5) sorted by null

  /frameworks/rs/
rsInternalDefines.h 119 RS_PRIMITIVE_TRIANGLE_STRIP,
  /frameworks/rs/driver/
rsdMeshObj.cpp 196 case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break;
  /frameworks/rs/script_api/include/
rs_graphics.rsh 155 RS_PRIMITIVE_TRIANGLE_STRIP = 4, // Vertices will be rendered as a connected triangle strip defined by the first three vertices with each additional triangle defined by a new vertex
    [all...]
  /prebuilts/sdk/renderscript/include/
rs_graphics.rsh 155 RS_PRIMITIVE_TRIANGLE_STRIP = 4, // Vertices will be rendered as a connected triangle strip defined by the first three vertices with each additional triangle defined by a new vertex
    [all...]
  /frameworks/rs/script_api/
rs_graphics.spec 108 value: RS_PRIMITIVE_TRIANGLE_STRIP = 4, "Vertices will be rendered as a connected triangle strip defined by the first three vertices with each additional triangle defined by a new vertex"

Completed in 683 milliseconds