OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:RoundInt
(Results
1 - 8
of
8
) sorted by null
/external/swiftshader/src/Renderer/
Blitter.cpp
440
*Pointer<Byte>(element) = Byte(
RoundInt
(Float(c.x)));
443
if(writeA) { *Pointer<Byte>(element) = Byte(
RoundInt
(Float(c.w))); }
453
if(writeB) { *Pointer<Byte>(element + 0) = Byte(
RoundInt
(Float(c.z))); }
454
if(writeG) { *Pointer<Byte>(element + 1) = Byte(
RoundInt
(Float(c.y))); }
455
if(writeR) { *Pointer<Byte>(element + 2) = Byte(
RoundInt
(Float(c.x))); }
456
if(writeA) { *Pointer<Byte>(element + 3) = Byte(
RoundInt
(Float(c.w))); }
468
if(writeR) { *Pointer<Byte>(element + 0) = Byte(
RoundInt
(Float(c.x))); }
469
if(writeG) { *Pointer<Byte>(element + 1) = Byte(
RoundInt
(Float(c.y))); }
470
if(writeB) { *Pointer<Byte>(element + 2) = Byte(
RoundInt
(Float(c.z))); }
471
if(writeA) { *Pointer<Byte>(element + 3) = Byte(
RoundInt
(Float(c.w)));
[
all
...]
/external/swiftshader/src/Shader/
SetupRoutine.cpp
158
X[i] =
RoundInt
(*Pointer<Float>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float>(data + OFFSET(DrawData,Wx16)));
159
Y[i] =
RoundInt
(*Pointer<Float>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float>(data + OFFSET(DrawData,Hx16)));
ShaderCore.cpp
127
x2 =
RoundInt
(x1);
502
dst.x = As<Float4>(
RoundInt
(src.x));
503
dst.y = As<Float4>(
RoundInt
(src.y));
504
dst.z = As<Float4>(
RoundInt
(src.z));
505
dst.w = As<Float4>(
RoundInt
(src.w));
[
all
...]
VertexRoutine.cpp
728
v.x = As<Float4>(
RoundInt
(*Pointer<Float4>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float4>(data + OFFSET(DrawData,Wx16))));
729
v.y = As<Float4>(
RoundInt
(*Pointer<Float4>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float4>(data + OFFSET(DrawData,Hx16))));
SamplerCore.cpp
727
Int a =
RoundInt
(anisotropy);
[
all
...]
/external/swiftshader/src/Reactor/
LLVMReactor.cpp
[
all
...]
SubzeroReactor.cpp
[
all
...]
Reactor.hpp
[
all
...]
Completed in 122 milliseconds