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Searched
refs:SByte4
(Results
1 - 5
of
5
) sorted by null
/external/swiftshader/src/Shader/
VertexRoutine.cpp
231
v.x = Float4(*Pointer<
SByte4
>(source0));
232
v.y = Float4(*Pointer<
SByte4
>(source1));
233
v.z = Float4(*Pointer<
SByte4
>(source2));
234
v.w = Float4(*Pointer<
SByte4
>(source3));
248
v.x = As<Float4>(Int4(*Pointer<
SByte4
>(source0)));
249
v.y = As<Float4>(Int4(*Pointer<
SByte4
>(source1)));
250
v.z = As<Float4>(Int4(*Pointer<
SByte4
>(source2)));
251
v.w = As<Float4>(Int4(*Pointer<
SByte4
>(source3)));
/external/swiftshader/src/Reactor/
Reactor.hpp
32
class
SByte4
;
477
class
SByte4
: public LValue<
SByte4
>
480
SByte4
() = default;
481
//
SByte4
(int x, int y, int z, int w);
482
//
SByte4
(RValue<
SByte4
> rhs);
483
//
SByte4
(const
SByte4
&rhs);
484
//
SByte4
(const Reference<SByte4> &rhs)
[
all
...]
LLVMReactor.cpp
[
all
...]
SubzeroReactor.cpp
[
all
...]
/external/swiftshader/src/Renderer/
Blitter.cpp
275
c = Float4(*Pointer<
SByte4
>(element));
300
c = Float4(*Pointer<
SByte4
>(element));
[
all
...]
Completed in 92 milliseconds