HomeSort by relevance Sort by last modified time
    Searched refs:SByte4 (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/Shader/
VertexRoutine.cpp 231 v.x = Float4(*Pointer<SByte4>(source0));
232 v.y = Float4(*Pointer<SByte4>(source1));
233 v.z = Float4(*Pointer<SByte4>(source2));
234 v.w = Float4(*Pointer<SByte4>(source3));
248 v.x = As<Float4>(Int4(*Pointer<SByte4>(source0)));
249 v.y = As<Float4>(Int4(*Pointer<SByte4>(source1)));
250 v.z = As<Float4>(Int4(*Pointer<SByte4>(source2)));
251 v.w = As<Float4>(Int4(*Pointer<SByte4>(source3)));
  /external/swiftshader/src/Reactor/
Reactor.hpp 32 class SByte4;
477 class SByte4 : public LValue<SByte4>
480 SByte4() = default;
481 // SByte4(int x, int y, int z, int w);
482 // SByte4(RValue<SByte4> rhs);
483 // SByte4(const SByte4 &rhs);
484 // SByte4(const Reference<SByte4> &rhs)
    [all...]
LLVMReactor.cpp     [all...]
SubzeroReactor.cpp     [all...]
  /external/swiftshader/src/Renderer/
Blitter.cpp 275 c = Float4(*Pointer<SByte4>(element));
300 c = Float4(*Pointer<SByte4>(element));
    [all...]

Completed in 92 milliseconds