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Searched
refs:SDL_BlendMode
(Results
1 - 18
of
18
) sorted by null
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_blendmode.h
23
* \file
SDL_blendmode
.h
25
* Header file declaring the
SDL_BlendMode
enumeration
53
}
SDL_BlendMode
;
SDL_render.h
341
* \param blendMode ::
SDL_BlendMode
to use for texture blending.
352
SDL_BlendMode
blendMode);
365
SDL_BlendMode
*blendMode);
623
* \param blendMode ::
SDL_BlendMode
to use for blending.
633
SDL_BlendMode
blendMode);
646
SDL_BlendMode
*blendMode);
[
all
...]
SDL_surface.h
34
#include "
SDL_blendmode
.h"
302
* \param blendMode ::
SDL_BlendMode
to use for blit blending.
309
SDL_BlendMode
blendMode);
322
SDL_BlendMode
*blendMode);
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_blendmode.h
23
* \file
SDL_blendmode
.h
25
* Header file declaring the
SDL_BlendMode
enumeration
53
}
SDL_BlendMode
;
SDL_render.h
341
* \param blendMode ::
SDL_BlendMode
to use for texture blending.
352
SDL_BlendMode
blendMode);
365
SDL_BlendMode
*blendMode);
623
* \param blendMode ::
SDL_BlendMode
to use for blending.
633
SDL_BlendMode
blendMode);
646
SDL_BlendMode
*blendMode);
[
all
...]
SDL_surface.h
34
#include "
SDL_blendmode
.h"
302
* \param blendMode ::
SDL_BlendMode
to use for blit blending.
309
SDL_BlendMode
blendMode);
322
SDL_BlendMode
*blendMode);
/prebuilts/misc/windows/sdl2/include/
SDL_blendmode.h
23
* \file
SDL_blendmode
.h
25
* Header file declaring the
SDL_BlendMode
enumeration
53
}
SDL_BlendMode
;
SDL_render.h
341
* \param blendMode ::
SDL_BlendMode
to use for texture blending.
352
SDL_BlendMode
blendMode);
365
SDL_BlendMode
*blendMode);
623
* \param blendMode ::
SDL_BlendMode
to use for blending.
633
SDL_BlendMode
blendMode);
646
SDL_BlendMode
*blendMode);
[
all
...]
SDL_surface.h
34
#include "
SDL_blendmode
.h"
302
* \param blendMode ::
SDL_BlendMode
to use for blit blending.
309
SDL_BlendMode
blendMode);
322
SDL_BlendMode
*blendMode);
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_blendmode.h
23
* \file
SDL_blendmode
.h
25
* Header file declaring the
SDL_BlendMode
enumeration
53
}
SDL_BlendMode
;
SDL_render.h
341
* \param blendMode ::
SDL_BlendMode
to use for texture blending.
352
SDL_BlendMode
blendMode);
365
SDL_BlendMode
*blendMode);
623
* \param blendMode ::
SDL_BlendMode
to use for blending.
633
SDL_BlendMode
blendMode);
646
SDL_BlendMode
*blendMode);
[
all
...]
SDL_surface.h
34
#include "
SDL_blendmode
.h"
302
* \param blendMode ::
SDL_BlendMode
to use for blit blending.
309
SDL_BlendMode
blendMode);
322
SDL_BlendMode
*blendMode);
/prebuilts/misc/windows/sdl2/test/
testautomation_surface.c
35
SDL_BlendMode
blendMode = SDL_BLENDMODE_NONE;
36
SDL_BlendMode
currentBlendMode;
98
SDL_BlendMode
bmode;
141
ret = SDL_SetSurfaceBlendMode( face, (
SDL_BlendMode
)mode );
testdraw2.c
30
static
SDL_BlendMode
blendMode = SDL_BLENDMODE_NONE;
testintersections.c
31
static
SDL_BlendMode
blendMode = SDL_BLENDMODE_NONE;
testshader.c
284
SDL_BlendMode
saved_mode;
testautomation_render.c
581
ret = SDL_SetTextureBlendMode( tface, (
SDL_BlendMode
)mode );
697
ret = SDL_SetTextureBlendMode( tface, (
SDL_BlendMode
)mode );
784
SDL_BlendMode
mode;
[
all
...]
testsprite2.c
35
static
SDL_BlendMode
blendMode = SDL_BLENDMODE_BLEND;
Completed in 545 milliseconds