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    Searched refs:SamplerCore (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/Shader/
PixelRoutine.hpp 23 class SamplerCore;
68 SamplerCore *sampler[TEXTURE_IMAGE_UNITS];
SamplerCore.cpp 15 #include "SamplerCore.hpp"
55 SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(constants), state(state)
59 void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy)
64 void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12)
300 void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function)
558 void SamplerCore::textureSize(Pointer<Byte> &texture, Vector4f &size, Float4 &lod)
570 void SamplerCore::border(Short4 &mask, Float4 &coordinates)
576 void SamplerCore::border(Int4 &mask, Float4 &coordinates)
581 Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod
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VertexProgram.hpp 20 #include "SamplerCore.hpp"
122 SamplerCore *sampler[VERTEX_TEXTURE_IMAGE_UNITS];
SamplerCore.hpp 47 class SamplerCore
50 SamplerCore(Pointer<Byte> &r, const Sampler::State &state);
VertexProgram.cpp 21 #include "SamplerCore.hpp"
71 sampler[i] = new SamplerCore(constants, state.samplerState[i]);
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PixelRoutine.cpp 21 #include "SamplerCore.hpp"
62 sampler[i] = new SamplerCore(constants, state.sampler[i]);
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  /external/swiftshader/src/
Android.mk 93 Shader/SamplerCore.cpp \

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