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Searched
refs:SamplerCore
(Results
1 - 7
of
7
) sorted by null
/external/swiftshader/src/Shader/
PixelRoutine.hpp
23
class
SamplerCore
;
68
SamplerCore
*sampler[TEXTURE_IMAGE_UNITS];
SamplerCore.cpp
15
#include "
SamplerCore
.hpp"
55
SamplerCore
::
SamplerCore
(Pointer<Byte> &constants, const Sampler::State &state) : constants(constants), state(state)
59
void
SamplerCore
::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy)
64
void
SamplerCore
::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12)
300
void
SamplerCore
::sampleTexture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function)
558
void
SamplerCore
::textureSize(Pointer<Byte> &texture, Vector4f &size, Float4 &lod)
570
void
SamplerCore
::border(Short4 &mask, Float4 &coordinates)
576
void
SamplerCore
::border(Int4 &mask, Float4 &coordinates)
581
Short4
SamplerCore
::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod
[
all
...]
VertexProgram.hpp
20
#include "
SamplerCore
.hpp"
122
SamplerCore
*sampler[VERTEX_TEXTURE_IMAGE_UNITS];
SamplerCore.hpp
47
class
SamplerCore
50
SamplerCore
(Pointer<Byte> &r, const Sampler::State &state);
VertexProgram.cpp
21
#include "
SamplerCore
.hpp"
71
sampler[i] = new
SamplerCore
(constants, state.samplerState[i]);
[
all
...]
PixelRoutine.cpp
21
#include "
SamplerCore
.hpp"
62
sampler[i] = new
SamplerCore
(constants, state.sampler[i]);
[
all
...]
/external/swiftshader/src/
Android.mk
93
Shader/
SamplerCore
.cpp \
Completed in 71 milliseconds