HomeSort by relevance Sort by last modified time
    Searched refs:SetPixelShaderConstantI (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/src/D3D9/
Direct3DDevice9Ex.hpp 166 long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
Direct3DDevice9Ex.cpp 747 long Direct3DDevice9Ex::SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count)
751 return Direct3DDevice9::SetPixelShaderConstantI(startRegister, constantData, count);
    [all...]
Direct3DDevice9.hpp 158 long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
Direct3DStateBlock9.cpp 266 device->SetPixelShaderConstantI(i, pixelShaderConstantI[i], 1);
698 void Direct3DStateBlock9::setPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count)
    [all...]
Direct3DDevice9.cpp 169 SetPixelShaderConstantI(i, zero, 1);
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d9.h     [all...]
d3dx9effect.h 195 STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
  /external/mesa3d/include/D3D9/
d3d9.h 269 virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
    [all...]

Completed in 84 milliseconds