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Searched
refs:SetPixelShaderConstantI
(Results
1 - 8
of
8
) sorted by null
/external/swiftshader/src/D3D9/
Direct3DDevice9Ex.hpp
166
long __stdcall
SetPixelShaderConstantI
(unsigned int startRegister, const int *constantData, unsigned int count) override;
Direct3DDevice9Ex.cpp
747
long Direct3DDevice9Ex::
SetPixelShaderConstantI
(unsigned int startRegister, const int *constantData, unsigned int count)
751
return Direct3DDevice9::
SetPixelShaderConstantI
(startRegister, constantData, count);
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all
...]
Direct3DDevice9.hpp
158
long __stdcall
SetPixelShaderConstantI
(unsigned int startRegister, const int *constantData, unsigned int count) override;
Direct3DStateBlock9.cpp
266
device->
SetPixelShaderConstantI
(i, pixelShaderConstantI[i], 1);
698
void Direct3DStateBlock9::
setPixelShaderConstantI
(unsigned int startRegister, const int *constantData, unsigned int count)
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...]
Direct3DDevice9.cpp
169
SetPixelShaderConstantI
(i, zero, 1);
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...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d9.h
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...]
d3dx9effect.h
195
STDMETHOD(
SetPixelShaderConstantI
)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
/external/mesa3d/include/D3D9/
d3d9.h
269
virtual HRESULT WINAPI
SetPixelShaderConstantI
(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
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