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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Public/
ShaderLang.h 162 // ShHandle held by but opaque to the driver. It is allocated,
166 // to the linker can be stored where ShHandle points.
170 typedef void* ShHandle;
176 SH_IMPORT_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader
177 SH_IMPORT_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shader pair
178 SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (currently entire program object)
179 SH_IMPORT_EXPORT void ShDestruct(ShHandle);
186 // ShHandle, so it can answer future queries.
189 const ShHandle,
202 const ShHandle, // linker objec
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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
ShaderLang.cpp 55 #include "../Include/ShHandle.h"
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