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Searched
refs:ShHandle
(Results
1 - 2
of
2
) sorted by null
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Public/
ShaderLang.h
162
//
ShHandle
held by but opaque to the driver. It is allocated,
166
// to the linker can be stored where
ShHandle
points.
170
typedef void*
ShHandle
;
176
SH_IMPORT_EXPORT
ShHandle
ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader
177
SH_IMPORT_EXPORT
ShHandle
ShConstructLinker(const EShExecutable, int debugOptions); // one per shader pair
178
SH_IMPORT_EXPORT
ShHandle
ShConstructUniformMap(); // one per uniform namespace (currently entire program object)
179
SH_IMPORT_EXPORT void ShDestruct(
ShHandle
);
186
//
ShHandle
, so it can answer future queries.
189
const
ShHandle
,
202
const
ShHandle
, // linker objec
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
ShaderLang.cpp
55
#include "../Include/
ShHandle
.h"
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