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    Searched refs:Shaders (Results 1 - 14 of 14) sorted by null

  /cts/tests/tests/opengl/src/android/opengl/cts/
Shaders.java 18 public class Shaders {
RendererTenShaderTest.java 24 private String fragmentShaderCode = Shaders.successfulcompile_frag;
RendererTwelveShaderTest.java 25 private String fragmentShaderCode = Shaders.errorcompile_frag;
  /external/mesa3d/src/mesa/main/
shaderapi.c 272 if (shProg->Shaders[i] == sh) {
282 shProg->Shaders[i]->Stage == sh->Stage) {
297 shProg->Shaders = realloc(shProg->Shaders,
299 if (!shProg->Shaders) {
305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
306 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
365 * NOTE: deleting shaders/programs works a bit differently than
419 if (shProg->Shaders[i]->Name == shader) {
424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL)
    [all...]
shaderobj.c 404 /* detach shaders */
406 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
410 free(shProg->Shaders);
411 shProg->Shaders = NULL;
ff_fragment_shader.cpp     [all...]
mtypes.h     [all...]
  /external/mesa3d/src/compiler/glsl/
standalone.cpp 448 whole_program->Shaders =
449 reralloc(whole_program, whole_program->Shaders,
451 assert(whole_program->Shaders != NULL);
455 whole_program->Shaders[whole_program->NumShaders] = shader;
509 const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
516 whole_program->Shaders,
linker.cpp 28 * Given a set of shaders that are to be linked to generate a final program,
31 * In the first stage shaders are partitioned into groups based on the shader
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
38 * in multiple shaders with the same name are verified to be the same.
40 * in multiple shaders with the same name are verified to be the same.
563 * This does not apply to GLSL ES shaders, since GLSL ES defines neither
575 * It is a compile-time or link-time error for the set of shaders forming
579 * This does not apply to GLSL ES shaders, since GLSL ES doesn't define
615 * It is a compile-time or link-time error for the set of shaders formin
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_link.cpp 268 const struct gl_shader *sh = shProg->Shaders[i];
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 630 struct Shaders
650 Shaders createShaders (void) const;
651 void setShaderSources (const Shaders&, const ProgramContext&) const;
653 void cleanup (const Shaders&) const;
655 Logs getLogs (const Shaders&) const;
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 630 struct Shaders
650 Shaders createShaders (void) const;
651 void setShaderSources (const Shaders&, const ProgramContext&) const;
653 void cleanup (const Shaders&) const;
655 Logs getLogs (const Shaders&) const;
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 186 sh_prog->Shaders = malloc(2 * sizeof(struct gl_shader *));
187 sh_prog->Shaders[0] =
189 sh_prog->Shaders[1] =
435 * writing our shaders varying based on the user's context choice, when
    [all...]
  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp     [all...]

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