/cts/tests/tests/opengl/src/android/opengl/cts/ |
Shaders.java | 18 public class Shaders {
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RendererTenShaderTest.java | 24 private String fragmentShaderCode = Shaders.successfulcompile_frag;
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RendererTwelveShaderTest.java | 25 private String fragmentShaderCode = Shaders.errorcompile_frag;
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/external/mesa3d/src/mesa/main/ |
shaderapi.c | 272 if (shProg->Shaders[i] == sh) { 282 shProg->Shaders[i]->Stage == sh->Stage) { 297 shProg->Shaders = realloc(shProg->Shaders, 299 if (!shProg->Shaders) { 305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ 306 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); 365 * NOTE: deleting shaders/programs works a bit differently than 419 if (shProg->Shaders[i]->Name == shader) { 424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL) [all...] |
shaderobj.c | 404 /* detach shaders */ 406 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); 410 free(shProg->Shaders); 411 shProg->Shaders = NULL;
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ff_fragment_shader.cpp | [all...] |
mtypes.h | [all...] |
/external/mesa3d/src/compiler/glsl/ |
standalone.cpp | 448 whole_program->Shaders = 449 reralloc(whole_program, whole_program->Shaders, 451 assert(whole_program->Shaders != NULL); 455 whole_program->Shaders[whole_program->NumShaders] = shader; 509 const gl_shader_stage stage = whole_program->Shaders[0]->Stage; 516 whole_program->Shaders,
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linker.cpp | 28 * Given a set of shaders that are to be linked to generate a final program, 31 * In the first stage shaders are partitioned into groups based on the shader 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked 38 * in multiple shaders with the same name are verified to be the same. 40 * in multiple shaders with the same name are verified to be the same. 563 * This does not apply to GLSL ES shaders, since GLSL ES defines neither 575 * It is a compile-time or link-time error for the set of shaders forming 579 * This does not apply to GLSL ES shaders, since GLSL ES doesn't define 615 * It is a compile-time or link-time error for the set of shaders formin [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_link.cpp | 268 const struct gl_shader *sh = shProg->Shaders[i];
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/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 630 struct Shaders 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 630 struct Shaders 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 186 sh_prog->Shaders = malloc(2 * sizeof(struct gl_shader *)); 187 sh_prog->Shaders[0] = 189 sh_prog->Shaders[1] = 435 * writing our shaders varying based on the user's context choice, when [all...] |
/external/mesa3d/src/mesa/program/ |
ir_to_mesa.cpp | [all...] |