/external/skia/src/core/ |
SkBlitter_ARGB32.cpp | 98 uint32_t sc = SkAlphaMulQ(color, SkAlpha255To256(aa)); 148 if (mask & 0x80) { dst[0] = sc + SkAlphaMulQ(dst[0], dst_scale); } \ 149 if (mask & 0x40) { dst[1] = sc + SkAlphaMulQ(dst[1], dst_scale); } \ 150 if (mask & 0x20) { dst[2] = sc + SkAlphaMulQ(dst[2], dst_scale); } \ 151 if (mask & 0x10) { dst[3] = sc + SkAlphaMulQ(dst[3], dst_scale); } \ 152 if (mask & 0x08) { dst[4] = sc + SkAlphaMulQ(dst[4], dst_scale); } \ 153 if (mask & 0x04) { dst[5] = sc + SkAlphaMulQ(dst[5], dst_scale); } \ 154 if (mask & 0x02) { dst[6] = sc + SkAlphaMulQ(dst[6], dst_scale); } \ 155 if (mask & 0x01) { dst[7] = sc + SkAlphaMulQ(dst[7], dst_scale); } \ 237 color = SkAlphaMulQ(color, SkAlpha255To256(alpha)) [all...] |
SkBlitter_RGB565.cpp | 36 dst[i] = SkSrcOver32To16(SkAlphaMulQ(src[i], scale), dst[i]); 61 dst[i] = SkSrcOver32To16(SkAlphaMulQ(src[i], scale), dst[i]);
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SkBitmapProcState_procs.h | 99 #define RETURNDST(src) SkAlphaMulQ(src, alphaScale)
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SkBlitMask_D32.cpp | 147 // expand the steps that SkAlphaMulQ performs, but this way we can 167 dst[i] = SkAlphaMulQ(src[i], m) + SkAlphaMulQ(dst[i], 256 - m);
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SkBitmapProcState.cpp | 429 color = SkAlphaMulQ(*row0, s.fAlphaScale);
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/external/skia/src/opts/ |
SkBlitMask_opts.h | 72 *device = SkAlphaMulQ(pmc, SkAlpha255To256(aa)) 73 + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa)); 125 + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
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/external/skia/bench/ |
MathBench.cpp | 175 dst[i] = SkAlphaMulQ(src[i], (uint8_t)i);
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/external/skia/src/gpu/ops/ |
GrAALinearizingConvexPathRenderer.cpp | 92 GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);
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GrAAFillRectOp.cpp | 149 GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);
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GrAAStrokeRectOp.cpp | 540 GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);
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GrAAConvexPathRenderer.cpp | 693 GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale); [all...] |
/external/skia/include/core/ |
SkColorPriv.h | 565 // When Android is compiled optimizing for size, SkAlphaMulQ doesn't get 567 static SK_ALWAYS_INLINE uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) { 576 return src + SkAlphaMulQ(dst, SkAlpha255To256(255 - SkGetPackedA32(src))); [all...] |
/external/skia/src/shaders/gradients/ |
SkLinearGradient.cpp | 167 pmc = SkAlphaMulQ(pmc, alphaScale);
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/external/skia/src/gpu/ |
GrTessellator.cpp | 204 d->fColor = SkAlphaMulQ(aaParams->fColor, SkAlpha255To256(v->fAlpha)); [all...] |