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    Searched refs:SkAlphaMulQ (Results 1 - 14 of 14) sorted by null

  /external/skia/src/core/
SkBlitter_ARGB32.cpp 98 uint32_t sc = SkAlphaMulQ(color, SkAlpha255To256(aa));
148 if (mask & 0x80) { dst[0] = sc + SkAlphaMulQ(dst[0], dst_scale); } \
149 if (mask & 0x40) { dst[1] = sc + SkAlphaMulQ(dst[1], dst_scale); } \
150 if (mask & 0x20) { dst[2] = sc + SkAlphaMulQ(dst[2], dst_scale); } \
151 if (mask & 0x10) { dst[3] = sc + SkAlphaMulQ(dst[3], dst_scale); } \
152 if (mask & 0x08) { dst[4] = sc + SkAlphaMulQ(dst[4], dst_scale); } \
153 if (mask & 0x04) { dst[5] = sc + SkAlphaMulQ(dst[5], dst_scale); } \
154 if (mask & 0x02) { dst[6] = sc + SkAlphaMulQ(dst[6], dst_scale); } \
155 if (mask & 0x01) { dst[7] = sc + SkAlphaMulQ(dst[7], dst_scale); } \
237 color = SkAlphaMulQ(color, SkAlpha255To256(alpha))
    [all...]
SkBlitter_RGB565.cpp 36 dst[i] = SkSrcOver32To16(SkAlphaMulQ(src[i], scale), dst[i]);
61 dst[i] = SkSrcOver32To16(SkAlphaMulQ(src[i], scale), dst[i]);
SkBitmapProcState_procs.h 99 #define RETURNDST(src) SkAlphaMulQ(src, alphaScale)
SkBlitMask_D32.cpp 147 // expand the steps that SkAlphaMulQ performs, but this way we can
167 dst[i] = SkAlphaMulQ(src[i], m) + SkAlphaMulQ(dst[i], 256 - m);
SkBitmapProcState.cpp 429 color = SkAlphaMulQ(*row0, s.fAlphaScale);
  /external/skia/src/opts/
SkBlitMask_opts.h 72 *device = SkAlphaMulQ(pmc, SkAlpha255To256(aa))
73 + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
125 + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
  /external/skia/bench/
MathBench.cpp 175 dst[i] = SkAlphaMulQ(src[i], (uint8_t)i);
  /external/skia/src/gpu/ops/
GrAALinearizingConvexPathRenderer.cpp 92 GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);
GrAAFillRectOp.cpp 149 GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);
GrAAStrokeRectOp.cpp 540 GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);
GrAAConvexPathRenderer.cpp 693 GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);
    [all...]
  /external/skia/include/core/
SkColorPriv.h 565 // When Android is compiled optimizing for size, SkAlphaMulQ doesn't get
567 static SK_ALWAYS_INLINE uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) {
576 return src + SkAlphaMulQ(dst, SkAlpha255To256(255 - SkGetPackedA32(src)));
    [all...]
  /external/skia/src/shaders/gradients/
SkLinearGradient.cpp 167 pmc = SkAlphaMulQ(pmc, alphaScale);
  /external/skia/src/gpu/
GrTessellator.cpp 204 d->fColor = SkAlphaMulQ(aaParams->fColor, SkAlpha255To256(v->fAlpha));
    [all...]

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