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    Searched refs:SkColor3f (Results 1 - 11 of 11) sorted by null

  /external/skia/include/core/
SkLights.h 47 static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir,
56 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos, SkScalar intensity,
62 const SkColor3f& color() const { return fColor; }
119 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
132 Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos,
158 void setAmbientLightColor(const SkColor3f& color) {
184 const SkColor3f& ambientLightColor() const {
201 SkColor3f fAmbientLightColor;
SkPoint3.h 122 typedef SkPoint3 SkColor3f;
SkColor.h 198 static SkColor4f FromColor3f(SkColor3f, float a);
  /external/skia/src/core/
SkLights.cpp 16 SkColor3f ambColor;
28 SkColor3f color;
63 static SkColor3f xform_color(const SkColor3f& color, SkColorSpaceXformer* xformer) {
69 return SkColor3f::Make(SkIntToScalar(SkGetPackedR32(xformedColor)),
SkColor.cpp 160 SkColor4f SkColor4f::FromColor3f(SkColor3f color3f, float a) {
  /external/skia/gm/
lightingshader2.cpp 49 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
51 builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
56 builderNoDir.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
61 builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 0.0f, 1.0f),
63 builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.0f, 1.0f, 1.0f),
65 builderTwoDir.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
lightingshader.cpp 52 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
56 builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
  /external/skia/samplecode/
SampleLighting.cpp 24 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, blue), dir));
25 builder.setAmbientLightColor(SkColor3f::Make(0.1f, 0.1f, 0.1f));
SampleLitAtlas.cpp 186 SkColor3f::Make(1.0f, 1.0f, 1.0f), fLightDir));
187 builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
  /external/skia/src/shaders/
SkLightingShader.cpp 199 SkTArray<SkColor3f> lightDirs(directionalLights.count());
212 const SkColor3f& ambientColor = lightingFP.ambientColor();
224 SkColor3f fAmbientColor;
235 const SkColor3f& ambientColor() const { return fAmbientColor; }
264 SkColor3f fAmbientColor;
323 static inline SkPMColor convert(SkColor3f color, U8CPU a) {
371 SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f);
  /external/skia/tests/
SerializationTest.cpp 562 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
564 builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));

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