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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
Initialize.h 80 // interface and match other similar code, it is called TBuiltIns, rather
83 class TBuiltIns : public TBuiltInParseables {
86 TBuiltIns();
87 virtual ~TBuiltIns();
Initialize.cpp 44 // TBuiltIns::initialize(version,profile) context-independent textual built-ins; add them to the right string
45 // TBuiltIns::initialize(resources,...) context-dependent textual built-ins; add them to the right string
46 // TBuiltIns::identifyBuiltIns(...,symbolTable) context-independent programmatic additions/mappings to the symbol table,
48 // TBuiltIns::identifyBuiltIns(...,symbolTable, resources) context-dependent programmatic additions/mappings to the symbol table,
81 TBuiltIns::TBuiltIns()
104 TBuiltIns::~TBuiltIns()
117 void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvVersion)
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ShaderLang.cpp 73 case EShSourceGlsl: return new TBuiltIns(); // GLSL builtIns
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