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    Searched refs:TEXTURE_IMAGE_UNITS (Results 1 - 12 of 12) sorted by null

  /external/swiftshader/src/Main/
Config.hpp 84 TEXTURE_IMAGE_UNITS = 16,
86 TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
  /external/swiftshader/src/Renderer/
VertexProcessor.cpp 465 if(stage < TEXTURE_IMAGE_UNITS)
473 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
519 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter);
528 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapFilter(mipmapFilter);
537 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setGatherEnable(enable);
546 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode);
555 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode);
564 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode);
573 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setReadSRGB(sRGB);
582 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapLOD(bias)
    [all...]
PixelProcessor.cpp 359 if(sampler < TEXTURE_IMAGE_UNITS)
368 if(sampler < TEXTURE_IMAGE_UNITS)
377 if(sampler < TEXTURE_IMAGE_UNITS)
386 if(sampler < TEXTURE_IMAGE_UNITS)
395 if(sampler < TEXTURE_IMAGE_UNITS)
404 if(sampler < TEXTURE_IMAGE_UNITS)
413 if(sampler < TEXTURE_IMAGE_UNITS)
422 if(sampler < TEXTURE_IMAGE_UNITS)
431 if(sampler < TEXTURE_IMAGE_UNITS)
440 if(sampler < TEXTURE_IMAGE_UNITS)
    [all...]
Context.hpp 457 unsigned char textureWrap[TEXTURE_IMAGE_UNITS];
PixelProcessor.hpp 88 Sampler::State sampler[TEXTURE_IMAGE_UNITS];
Renderer.cpp 363 for(int sampler = 0; sampler < TEXTURE_IMAGE_UNITS; sampler++)
425 draw->texture[TEXTURE_IMAGE_UNITS + sampler] = context->texture[TEXTURE_IMAGE_UNITS + sampler];
426 draw->texture[TEXTURE_IMAGE_UNITS + sampler]->lock(PUBLIC, PRIVATE);
428 data->mipmap[TEXTURE_IMAGE_UNITS + sampler] = context->sampler[TEXTURE_IMAGE_UNITS + sampler].getTextureData();
    [all...]
Context.cpp 215 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) textureWrap[i] = 0;
  /external/swiftshader/src/Shader/
PixelRoutine.hpp 68 SamplerCore *sampler[TEXTURE_IMAGE_UNITS];
VertexProgram.cpp     [all...]
PixelProgram.cpp 692 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
    [all...]
PixelRoutine.cpp 48 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
60 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.h 80 MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS,

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