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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
localintermediate.h 83 struct TIoRange {
84 TIoRange(TRange location, TRange component, TBasicType basicType, int index)
86 bool overlap(const TIoRange& rhs) const
385 std::vector<TIoRange> usedIo[4]; // sets of used locations, one for each of in, out, uniform, and buffers
linkValidate.cpp 673 TIoRange range(locationRange, componentRange, type.getBasicType(), qualifier.hasIndex() ? qualifier.layoutIndex : 0);
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