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  /external/deqp/framework/opengl/
gluTexture.hpp 208 class Texture3D
211 Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth);
212 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth);
213 Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
214 ~Texture3D (void);
218 tcu::Texture3D& getRefTexture (void) { return m_refTexture; }
219 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; }
223 Texture3D (const Texture3D& other); // Not allowed!
224 Texture3D& operator= (const Texture3D& other); // Not allowed
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gluTexture.cpp 609 // Texture3D
611 Texture3D::Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth)
624 Texture3D::Texture3D (const RenderContext& context, deUint32 sizedFormat, int width, int height, int depth)
637 Texture3D::Texture3D (const RenderContext& context,
667 Texture3D::~Texture3D (void)
673 void Texture3D::upload (void
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  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 45 class Texture3D;
91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
98 void setTexture (const glu::Texture3D* tex3D);
105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; }
115 const glu::Texture3D* tex3D;
137 const tcu::Texture3D* tex3D;
glsFboUtil.hpp 247 struct Texture3D : public TextureLayered
glsFboUtil.cpp 320 if (dynamic_cast<const Texture3D*>(&img) != DE_NULL)
382 else if (const Texture3D* t3d = dynamic_cast<const Texture3D*>(&cfg))
glsShaderRenderCase.cpp 90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler)
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D)
  /external/swiftshader/src/OpenGL/libGLESv2/
Texture.cpp 16 // Texture2D, TextureCubeMap, Texture3D and Texture2DArray. Implements GL texture objects
1457 Texture3D::Texture3D(GLuint name) : Texture(name)
1470 Texture3D::~Texture3D()
1493 void Texture3D::addProxyRef(const Renderbuffer *proxy)
1498 void Texture3D::releaseProxy(const Renderbuffer *proxy)
1511 void Texture3D::sweep()
1534 GLenum Texture3D::getTarget() const
1539 GLsizei Texture3D::getWidth(GLenum target, GLint level) cons
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Renderbuffer.h 31 class Texture3D;
102 RenderbufferTexture3D(Texture3D *texture, GLint level, GLint layer);
126 gl::BindingPointer<Texture3D> mTexture3D;
Texture.h 268 class Texture3D : public Texture
271 explicit Texture3D(GLuint name);
310 ~Texture3D() override;
327 class Texture2DArray : public Texture3D
ResourceManager.cpp 305 textureObject = new Texture3D(texture);
Context.h 53 class Texture3D;
649 Texture3D *getTexture3D() const;
738 gl::BindingPointer<Texture3D> mTexture3DZero;
Renderbuffer.cpp 142 RenderbufferTexture3D::RenderbufferTexture3D(Texture3D *texture, GLint level, GLint layer) : mLevel(level), mLayer(layer)
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageUtil.hpp 224 tcu::Texture3D m_texture;
234 virtual const tcu::Texture3D& getTexture (void) const;
235 virtual tcu::Texture3D& getTexture (void);
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 42 class Texture3D;
214 const rc::Texture3D* tex3D;
sglrReferenceContext.hpp 244 class Texture3D : public Texture
247 Texture3D (deUint32 name = 0);
248 virtual ~Texture3D (void);
805 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
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sglrReferenceContext.cpp 562 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture)
651 case GL_TEXTURE_3D: texObj = new Texture3D (texture); break;
666 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, static_cast<Texture3D*> (texObj)); break;
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.idl 113 D3D10_TEX3D_SRV Texture3D;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler);
132 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; }
155 const tcu::Texture3D* tex3D;
182 const tcu::Texture3D* tex3D;
  /external/deqp/framework/common/
tcuTexture.hpp     [all...]
tcuTexture.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureBorderClampTests.cpp 250 struct TextureTraits<glu::Texture3D>
254 static de::MovePtr<glu::Texture3D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec3& size)
256 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, size.x(), size.y(), size.z()));
259 static de::MovePtr<glu::Texture3D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec3& size)
261 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, type, size.x(), size.y(), size.z()));
264 static de::MovePtr<glu::Texture3D> createTextureFromCompressedData (glu::RenderContext& renderCtx,
269 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx
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  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 160 template <> struct TexTypeTcuClass<TEXTURETYPE_3D> { typedef tcu::Texture3D t; };
422 static inline IVec3 getTextureSize (const glu::Texture3D& tex)
424 const tcu::Texture3D& ref = tex.getRefTexture();
457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); }
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es3fTextureFilteringTests.cpp     [all...]
es3fFboCompletenessTests.cpp 290 texCfg = &builder.makeConfig<Texture3D>();
es3fTextureUnitTests.cpp 738 vector<tcu::Texture3D*> m_textures3d;
772 for (vector<tcu::Texture3D*>::iterator i = m_textures3d.begin(); i != m_textures3d.end(); i++)
875 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth));
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