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    Searched refs:UInt4 (Results 1 - 12 of 12) sorted by null

  /external/swiftshader/src/Shader/
ShaderCore.cpp 158 x1 = As<Float4>(As<UInt4>(x1) >> 8);
563 dst.x = As<Float4>(UInt4(src.x));
564 dst.y = As<Float4>(UInt4(src.y));
565 dst.z = As<Float4>(UInt4(src.z));
566 dst.w = As<Float4>(UInt4(src.w));
571 dst.x = Float4(As<UInt4>(src.x));
572 dst.y = Float4(As<UInt4>(src.y));
573 dst.z = Float4(As<UInt4>(src.z));
574 dst.w = Float4(As<UInt4>(src.w));
690 Float4 uintMax(As<Float4>(UInt4(UINT_MAX)))
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VertexRoutine.cpp 189 if(stream.count >= 1) v.x = As<Float4>(UInt4(v.x));
190 if(stream.count >= 2) v.x = As<Float4>(UInt4(v.y));
191 if(stream.count >= 3) v.x = As<Float4>(UInt4(v.z));
192 if(stream.count >= 4) v.x = As<Float4>(UInt4(v.w));
358 v.x = Float4(*Pointer<UInt4>(source0));
359 v.y = Float4(*Pointer<UInt4>(source1));
360 v.z = Float4(*Pointer<UInt4>(source2));
361 v.w = Float4(*Pointer<UInt4>(source3));
PixelRoutine.cpp     [all...]
SamplerCore.cpp 456 c.y = As<Float4>(UInt4(0));
463 c.z = As<Float4>(UInt4(0));
470 c.w = As<Float4>(UInt4(1));
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VertexProgram.cpp 903 index = Min(As<UInt4>(index), UInt4(VERTEX_UNIFORM_VECTORS)); // Clamp to constant register range, c[VERTEX_UNIFORM_VECTORS] = {0, 0, 0, 0}
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  /external/swiftshader/src/Reactor/
x86.hpp 84 RValue<UInt4> psrld(RValue<UInt4> x, unsigned char y);
88 RValue<UInt4> pmaxud(RValue<UInt4> x, RValue<UInt4> y);
89 RValue<UInt4> pminud(RValue<UInt4> x, RValue<UInt4> y);
Reactor.hpp 50 class UInt4;
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LLVMReactor.cpp     [all...]
SubzeroReactor.cpp     [all...]
Main.cpp 439 *Pointer<UInt4>(out + 16 * 4) = Min(UInt4(1, 0, -1, -0), UInt4(0, 1, 0, +0));
440 *Pointer<UInt4>(out + 16 * 5) = Max(UInt4(1, 0, -1, -0), UInt4(0, 1, 0, +0));
  /external/swiftshader/src/Renderer/
Blitter.cpp 328 c = Float4(*Pointer<UInt4>(element));
335 c = Float4(*Pointer<UInt4>(element));
695 *Pointer<UInt4>(element) = UInt4(RoundInt(c));
708 *Pointer<UInt4>(element) = UInt4(RoundInt(c));
716 if(writeA) { *Pointer<UInt4>(element + 12) = UInt4(0xFFFFFFFF); }
956 *Pointer<UInt4>(element) = As<UInt4>(c)
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  /frameworks/rs/cpp/
rsCppStructs.h 232 class UInt4 {
236 UInt4(uint32_t initX, uint32_t initY, uint32_t initZ, uint32_t initW)
238 UInt4() : x(0), y(0), z(0), w(0) {}
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