/external/swiftshader/src/Shader/ |
ShaderCore.cpp | 158 x1 = As<Float4>(As<UInt4>(x1) >> 8); 563 dst.x = As<Float4>(UInt4(src.x)); 564 dst.y = As<Float4>(UInt4(src.y)); 565 dst.z = As<Float4>(UInt4(src.z)); 566 dst.w = As<Float4>(UInt4(src.w)); 571 dst.x = Float4(As<UInt4>(src.x)); 572 dst.y = Float4(As<UInt4>(src.y)); 573 dst.z = Float4(As<UInt4>(src.z)); 574 dst.w = Float4(As<UInt4>(src.w)); 690 Float4 uintMax(As<Float4>(UInt4(UINT_MAX))) [all...] |
VertexRoutine.cpp | 189 if(stream.count >= 1) v.x = As<Float4>(UInt4(v.x)); 190 if(stream.count >= 2) v.x = As<Float4>(UInt4(v.y)); 191 if(stream.count >= 3) v.x = As<Float4>(UInt4(v.z)); 192 if(stream.count >= 4) v.x = As<Float4>(UInt4(v.w)); 358 v.x = Float4(*Pointer<UInt4>(source0)); 359 v.y = Float4(*Pointer<UInt4>(source1)); 360 v.z = Float4(*Pointer<UInt4>(source2)); 361 v.w = Float4(*Pointer<UInt4>(source3));
|
PixelRoutine.cpp | [all...] |
SamplerCore.cpp | 456 c.y = As<Float4>(UInt4(0)); 463 c.z = As<Float4>(UInt4(0)); 470 c.w = As<Float4>(UInt4(1)); [all...] |
VertexProgram.cpp | 903 index = Min(As<UInt4>(index), UInt4(VERTEX_UNIFORM_VECTORS)); // Clamp to constant register range, c[VERTEX_UNIFORM_VECTORS] = {0, 0, 0, 0} [all...] |
/external/swiftshader/src/Reactor/ |
x86.hpp | 84 RValue<UInt4> psrld(RValue<UInt4> x, unsigned char y); 88 RValue<UInt4> pmaxud(RValue<UInt4> x, RValue<UInt4> y); 89 RValue<UInt4> pminud(RValue<UInt4> x, RValue<UInt4> y);
|
Reactor.hpp | 50 class UInt4; [all...] |
LLVMReactor.cpp | [all...] |
SubzeroReactor.cpp | [all...] |
Main.cpp | 439 *Pointer<UInt4>(out + 16 * 4) = Min(UInt4(1, 0, -1, -0), UInt4(0, 1, 0, +0)); 440 *Pointer<UInt4>(out + 16 * 5) = Max(UInt4(1, 0, -1, -0), UInt4(0, 1, 0, +0));
|
/external/swiftshader/src/Renderer/ |
Blitter.cpp | 328 c = Float4(*Pointer<UInt4>(element)); 335 c = Float4(*Pointer<UInt4>(element)); 695 *Pointer<UInt4>(element) = UInt4(RoundInt(c)); 708 *Pointer<UInt4>(element) = UInt4(RoundInt(c)); 716 if(writeA) { *Pointer<UInt4>(element + 12) = UInt4(0xFFFFFFFF); } 956 *Pointer<UInt4>(element) = As<UInt4>(c) [all...] |
/frameworks/rs/cpp/ |
rsCppStructs.h | 232 class UInt4 { 236 UInt4(uint32_t initX, uint32_t initY, uint32_t initZ, uint32_t initW) 238 UInt4() : x(0), y(0), z(0), w(0) {} [all...] |