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    Searched refs:UVs (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTMisc.h 60 @param[in] adjustUV Adjust or not UVs for PVRT compression
63 @param[out] UVs Array of UVs
65 void PVRTCreateSkybox(float scale, bool adjustUV, int textureSize, VERTTYPE** Vertices, VERTTYPE** UVs);
70 @param[in] UVs UVs array to destroy
72 void PVRTDestroySkybox(VERTTYPE* Vertices, VERTTYPE* UVs);
PVRTMisc.cpp 257 @Modified UVs
263 static void SetUV(VERTTYPE** UVs, int index, VERTTYPE u, VERTTYPE v)
265 (*UVs)[index*2+0] = u;
266 (*UVs)[index*2+1] = v;
272 @Input adjustUV Adjust or not UVs for PVRT compression
275 @Output UVs Array of UVs
278 void PVRTCreateSkybox(float scale, bool adjustUV, int textureSize, VERTTYPE** Vertices, VERTTYPE** UVs)
281 *UVs = new VERTTYPE[24*2];
298 SetUV(UVs, 0, a0, a1)
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  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPrint3DAPI.cpp 579 static float UVs[] = {
587 float *pUV = ( (float*)&UVs );

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