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Searched
refs:UVs
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTMisc.h
60
@param[in] adjustUV Adjust or not
UVs
for PVRT compression
63
@param[out]
UVs
Array of
UVs
65
void PVRTCreateSkybox(float scale, bool adjustUV, int textureSize, VERTTYPE** Vertices, VERTTYPE**
UVs
);
70
@param[in]
UVs
UVs
array to destroy
72
void PVRTDestroySkybox(VERTTYPE* Vertices, VERTTYPE*
UVs
);
PVRTMisc.cpp
257
@Modified
UVs
263
static void SetUV(VERTTYPE**
UVs
, int index, VERTTYPE u, VERTTYPE v)
265
(*
UVs
)[index*2+0] = u;
266
(*
UVs
)[index*2+1] = v;
272
@Input adjustUV Adjust or not
UVs
for PVRT compression
275
@Output
UVs
Array of
UVs
278
void PVRTCreateSkybox(float scale, bool adjustUV, int textureSize, VERTTYPE** Vertices, VERTTYPE**
UVs
)
281
*
UVs
= new VERTTYPE[24*2];
298
SetUV(
UVs
, 0, a0, a1)
[
all
...]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPrint3DAPI.cpp
579
static float
UVs
[] = {
587
float *pUV = ( (float*)&
UVs
);
Completed in 2903 milliseconds