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  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_events.h 168 Uint8 event; /**< ::SDL_WindowEventID */
169 Uint8 padding1;
170 Uint8 padding2;
171 Uint8 padding3;
184 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
185 Uint8 repeat; /**< Non-zero if this is a key repeat */
186 Uint8 padding2;
187 Uint8 padding3;
243 Uint8 button; /**< The mouse button index */
244 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED *
    [all...]
SDL_pixels.h 256 Uint8 r;
257 Uint8 g;
258 Uint8 b;
259 Uint8 a;
278 Uint8 BitsPerPixel;
279 Uint8 BytesPerPixel;
280 Uint8 padding[2];
285 Uint8 Rloss;
286 Uint8 Gloss;
287 Uint8 Bloss
    [all...]
SDL_render.h 291 Uint8 r, Uint8 g, Uint8 b);
307 Uint8 * r, Uint8 * g,
308 Uint8 * b);
322 Uint8 alpha);
335 Uint8 * alpha);
405 const Uint8 *Yplane, int Ypitch,
406 const Uint8 *Uplane, int Upitch
    [all...]
SDL_audio.h 159 typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
169 Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
170 Uint8 silence; /**< Audio buffer silence value (calculated) */
203 Uint8 *buf; /**< Buffer to hold entire audio data */
412 Uint8 ** audio_buf,
425 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
438 Uint8 src_channels,
441 Uint8 dst_channels,
464 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src
    [all...]
SDL_version.h 53 Uint8 major; /**< major version */
54 Uint8 minor; /**< minor version */
55 Uint8 patch; /**< update version */
SDL_test_fuzzer.h 67 * Returns a random Uint8
71 Uint8 SDLTest_RandomUint8();
149 * Returns a random boundary value for Uint8 within the given boundaries.
167 Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_events.h 168 Uint8 event; /**< ::SDL_WindowEventID */
169 Uint8 padding1;
170 Uint8 padding2;
171 Uint8 padding3;
184 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
185 Uint8 repeat; /**< Non-zero if this is a key repeat */
186 Uint8 padding2;
187 Uint8 padding3;
243 Uint8 button; /**< The mouse button index */
244 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED *
    [all...]
SDL_pixels.h 256 Uint8 r;
257 Uint8 g;
258 Uint8 b;
259 Uint8 a;
278 Uint8 BitsPerPixel;
279 Uint8 BytesPerPixel;
280 Uint8 padding[2];
285 Uint8 Rloss;
286 Uint8 Gloss;
287 Uint8 Bloss
    [all...]
SDL_render.h 291 Uint8 r, Uint8 g, Uint8 b);
307 Uint8 * r, Uint8 * g,
308 Uint8 * b);
322 Uint8 alpha);
335 Uint8 * alpha);
405 const Uint8 *Yplane, int Ypitch,
406 const Uint8 *Uplane, int Upitch
    [all...]
SDL_audio.h 159 typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
169 Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
170 Uint8 silence; /**< Audio buffer silence value (calculated) */
203 Uint8 *buf; /**< Buffer to hold entire audio data */
412 Uint8 ** audio_buf,
425 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
438 Uint8 src_channels,
441 Uint8 dst_channels,
464 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src
    [all...]
SDL_version.h 53 Uint8 major; /**< major version */
54 Uint8 minor; /**< minor version */
55 Uint8 patch; /**< update version */
SDL_test_fuzzer.h 67 * Returns a random Uint8
71 Uint8 SDLTest_RandomUint8();
149 * Returns a random boundary value for Uint8 within the given boundaries.
167 Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
  /prebuilts/misc/windows/sdl2/include/
SDL_events.h 168 Uint8 event; /**< ::SDL_WindowEventID */
169 Uint8 padding1;
170 Uint8 padding2;
171 Uint8 padding3;
184 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
185 Uint8 repeat; /**< Non-zero if this is a key repeat */
186 Uint8 padding2;
187 Uint8 padding3;
243 Uint8 button; /**< The mouse button index */
244 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED *
    [all...]
SDL_pixels.h 256 Uint8 r;
257 Uint8 g;
258 Uint8 b;
259 Uint8 a;
278 Uint8 BitsPerPixel;
279 Uint8 BytesPerPixel;
280 Uint8 padding[2];
285 Uint8 Rloss;
286 Uint8 Gloss;
287 Uint8 Bloss
    [all...]
SDL_render.h 291 Uint8 r, Uint8 g, Uint8 b);
307 Uint8 * r, Uint8 * g,
308 Uint8 * b);
322 Uint8 alpha);
335 Uint8 * alpha);
405 const Uint8 *Yplane, int Ypitch,
406 const Uint8 *Uplane, int Upitch
    [all...]
SDL_audio.h 159 typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
169 Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
170 Uint8 silence; /**< Audio buffer silence value (calculated) */
203 Uint8 *buf; /**< Buffer to hold entire audio data */
412 Uint8 ** audio_buf,
425 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
438 Uint8 src_channels,
441 Uint8 dst_channels,
464 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src
    [all...]
SDL_version.h 53 Uint8 major; /**< major version */
54 Uint8 minor; /**< minor version */
55 Uint8 patch; /**< update version */
SDL_test_fuzzer.h 67 * Returns a random Uint8
71 Uint8 SDLTest_RandomUint8();
149 * Returns a random boundary value for Uint8 within the given boundaries.
167 Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_events.h 168 Uint8 event; /**< ::SDL_WindowEventID */
169 Uint8 padding1;
170 Uint8 padding2;
171 Uint8 padding3;
184 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
185 Uint8 repeat; /**< Non-zero if this is a key repeat */
186 Uint8 padding2;
187 Uint8 padding3;
243 Uint8 button; /**< The mouse button index */
244 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED *
    [all...]
SDL_pixels.h 256 Uint8 r;
257 Uint8 g;
258 Uint8 b;
259 Uint8 a;
278 Uint8 BitsPerPixel;
279 Uint8 BytesPerPixel;
280 Uint8 padding[2];
285 Uint8 Rloss;
286 Uint8 Gloss;
287 Uint8 Bloss
    [all...]
SDL_render.h 291 Uint8 r, Uint8 g, Uint8 b);
307 Uint8 * r, Uint8 * g,
308 Uint8 * b);
322 Uint8 alpha);
335 Uint8 * alpha);
405 const Uint8 *Yplane, int Ypitch,
406 const Uint8 *Uplane, int Upitch
    [all...]
SDL_audio.h 159 typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
169 Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
170 Uint8 silence; /**< Audio buffer silence value (calculated) */
203 Uint8 *buf; /**< Buffer to hold entire audio data */
412 Uint8 ** audio_buf,
425 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
438 Uint8 src_channels,
441 Uint8 dst_channels,
464 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src
    [all...]
SDL_version.h 53 Uint8 major; /**< major version */
54 Uint8 minor; /**< minor version */
55 Uint8 patch; /**< update version */
  /prebuilts/go/darwin-x86/misc/cgo/test/
align.go 10 typedef unsigned char Uint8;
25 Uint8 scancode;
32 Uint8 typ;
33 Uint8 which;
34 Uint8 state;
48 int same(SDL_KeyboardEvent* e, Uint8 typ, Uint8 which, Uint8 state, Uint8 scan, SDLKey sym, SDLMod mod, Uint16 uni) {
  /prebuilts/go/linux-x86/misc/cgo/test/
align.go 10 typedef unsigned char Uint8;
25 Uint8 scancode;
32 Uint8 typ;
33 Uint8 which;
34 Uint8 state;
48 int same(SDL_KeyboardEvent* e, Uint8 typ, Uint8 which, Uint8 state, Uint8 scan, SDLKey sym, SDLMod mod, Uint16 uni) {

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