/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_events.h | 168 Uint8 event; /**< ::SDL_WindowEventID */ 169 Uint8 padding1; 170 Uint8 padding2; 171 Uint8 padding3; 184 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ 185 Uint8 repeat; /**< Non-zero if this is a key repeat */ 186 Uint8 padding2; 187 Uint8 padding3; 243 Uint8 button; /**< The mouse button index */ 244 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED * [all...] |
SDL_pixels.h | 256 Uint8 r; 257 Uint8 g; 258 Uint8 b; 259 Uint8 a; 278 Uint8 BitsPerPixel; 279 Uint8 BytesPerPixel; 280 Uint8 padding[2]; 285 Uint8 Rloss; 286 Uint8 Gloss; 287 Uint8 Bloss [all...] |
SDL_render.h | 291 Uint8 r, Uint8 g, Uint8 b); 307 Uint8 * r, Uint8 * g, 308 Uint8 * b); 322 Uint8 alpha); 335 Uint8 * alpha); 405 const Uint8 *Yplane, int Ypitch, 406 const Uint8 *Uplane, int Upitch [all...] |
SDL_audio.h | 159 typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, 169 Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ 170 Uint8 silence; /**< Audio buffer silence value (calculated) */ 203 Uint8 *buf; /**< Buffer to hold entire audio data */ 412 Uint8 ** audio_buf, 425 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); 438 Uint8 src_channels, 441 Uint8 dst_channels, 464 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src [all...] |
SDL_version.h | 53 Uint8 major; /**< major version */ 54 Uint8 minor; /**< minor version */ 55 Uint8 patch; /**< update version */
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SDL_test_fuzzer.h | 67 * Returns a random Uint8 71 Uint8 SDLTest_RandomUint8(); 149 * Returns a random boundary value for Uint8 within the given boundaries. 167 Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
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/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_events.h | 168 Uint8 event; /**< ::SDL_WindowEventID */ 169 Uint8 padding1; 170 Uint8 padding2; 171 Uint8 padding3; 184 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ 185 Uint8 repeat; /**< Non-zero if this is a key repeat */ 186 Uint8 padding2; 187 Uint8 padding3; 243 Uint8 button; /**< The mouse button index */ 244 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED * [all...] |
SDL_pixels.h | 256 Uint8 r; 257 Uint8 g; 258 Uint8 b; 259 Uint8 a; 278 Uint8 BitsPerPixel; 279 Uint8 BytesPerPixel; 280 Uint8 padding[2]; 285 Uint8 Rloss; 286 Uint8 Gloss; 287 Uint8 Bloss [all...] |
SDL_render.h | 291 Uint8 r, Uint8 g, Uint8 b); 307 Uint8 * r, Uint8 * g, 308 Uint8 * b); 322 Uint8 alpha); 335 Uint8 * alpha); 405 const Uint8 *Yplane, int Ypitch, 406 const Uint8 *Uplane, int Upitch [all...] |
SDL_audio.h | 159 typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, 169 Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ 170 Uint8 silence; /**< Audio buffer silence value (calculated) */ 203 Uint8 *buf; /**< Buffer to hold entire audio data */ 412 Uint8 ** audio_buf, 425 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); 438 Uint8 src_channels, 441 Uint8 dst_channels, 464 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src [all...] |
SDL_version.h | 53 Uint8 major; /**< major version */ 54 Uint8 minor; /**< minor version */ 55 Uint8 patch; /**< update version */
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SDL_test_fuzzer.h | 67 * Returns a random Uint8 71 Uint8 SDLTest_RandomUint8(); 149 * Returns a random boundary value for Uint8 within the given boundaries. 167 Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
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/prebuilts/misc/windows/sdl2/include/ |
SDL_events.h | 168 Uint8 event; /**< ::SDL_WindowEventID */ 169 Uint8 padding1; 170 Uint8 padding2; 171 Uint8 padding3; 184 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ 185 Uint8 repeat; /**< Non-zero if this is a key repeat */ 186 Uint8 padding2; 187 Uint8 padding3; 243 Uint8 button; /**< The mouse button index */ 244 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED * [all...] |
SDL_pixels.h | 256 Uint8 r; 257 Uint8 g; 258 Uint8 b; 259 Uint8 a; 278 Uint8 BitsPerPixel; 279 Uint8 BytesPerPixel; 280 Uint8 padding[2]; 285 Uint8 Rloss; 286 Uint8 Gloss; 287 Uint8 Bloss [all...] |
SDL_render.h | 291 Uint8 r, Uint8 g, Uint8 b); 307 Uint8 * r, Uint8 * g, 308 Uint8 * b); 322 Uint8 alpha); 335 Uint8 * alpha); 405 const Uint8 *Yplane, int Ypitch, 406 const Uint8 *Uplane, int Upitch [all...] |
SDL_audio.h | 159 typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, 169 Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ 170 Uint8 silence; /**< Audio buffer silence value (calculated) */ 203 Uint8 *buf; /**< Buffer to hold entire audio data */ 412 Uint8 ** audio_buf, 425 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); 438 Uint8 src_channels, 441 Uint8 dst_channels, 464 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src [all...] |
SDL_version.h | 53 Uint8 major; /**< major version */ 54 Uint8 minor; /**< minor version */ 55 Uint8 patch; /**< update version */
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SDL_test_fuzzer.h | 67 * Returns a random Uint8 71 Uint8 SDLTest_RandomUint8(); 149 * Returns a random boundary value for Uint8 within the given boundaries. 167 Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
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/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_events.h | 168 Uint8 event; /**< ::SDL_WindowEventID */ 169 Uint8 padding1; 170 Uint8 padding2; 171 Uint8 padding3; 184 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ 185 Uint8 repeat; /**< Non-zero if this is a key repeat */ 186 Uint8 padding2; 187 Uint8 padding3; 243 Uint8 button; /**< The mouse button index */ 244 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED * [all...] |
SDL_pixels.h | 256 Uint8 r; 257 Uint8 g; 258 Uint8 b; 259 Uint8 a; 278 Uint8 BitsPerPixel; 279 Uint8 BytesPerPixel; 280 Uint8 padding[2]; 285 Uint8 Rloss; 286 Uint8 Gloss; 287 Uint8 Bloss [all...] |
SDL_render.h | 291 Uint8 r, Uint8 g, Uint8 b); 307 Uint8 * r, Uint8 * g, 308 Uint8 * b); 322 Uint8 alpha); 335 Uint8 * alpha); 405 const Uint8 *Yplane, int Ypitch, 406 const Uint8 *Uplane, int Upitch [all...] |
SDL_audio.h | 159 typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, 169 Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ 170 Uint8 silence; /**< Audio buffer silence value (calculated) */ 203 Uint8 *buf; /**< Buffer to hold entire audio data */ 412 Uint8 ** audio_buf, 425 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); 438 Uint8 src_channels, 441 Uint8 dst_channels, 464 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src [all...] |
SDL_version.h | 53 Uint8 major; /**< major version */ 54 Uint8 minor; /**< minor version */ 55 Uint8 patch; /**< update version */
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/prebuilts/go/darwin-x86/misc/cgo/test/ |
align.go | 10 typedef unsigned char Uint8; 25 Uint8 scancode; 32 Uint8 typ; 33 Uint8 which; 34 Uint8 state; 48 int same(SDL_KeyboardEvent* e, Uint8 typ, Uint8 which, Uint8 state, Uint8 scan, SDLKey sym, SDLMod mod, Uint16 uni) {
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/prebuilts/go/linux-x86/misc/cgo/test/ |
align.go | 10 typedef unsigned char Uint8; 25 Uint8 scancode; 32 Uint8 typ; 33 Uint8 which; 34 Uint8 state; 48 int same(SDL_KeyboardEvent* e, Uint8 typ, Uint8 which, Uint8 state, Uint8 scan, SDLKey sym, SDLMod mod, Uint16 uni) {
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