HomeSort by relevance Sort by last modified time
    Searched refs:Uniform (Results 1 - 25 of 78) sorted by null

1 2 3 4

  /prebuilts/go/darwin-x86/src/image/
names.go 12 // Black is an opaque black uniform image.
14 // White is an opaque white uniform image.
16 // Transparent is a fully transparent uniform image.
18 // Opaque is a fully opaque uniform image.
22 // Uniform is an infinite-sized Image of uniform color.
24 type Uniform struct {
28 func (c *Uniform) RGBA() (r, g, b, a uint32) {
32 func (c *Uniform) ColorModel() color.Model {
36 func (c *Uniform) Convert(color.Color) color.Color
    [all...]
  /prebuilts/go/linux-x86/src/image/
names.go 12 // Black is an opaque black uniform image.
14 // White is an opaque white uniform image.
16 // Transparent is a fully transparent uniform image.
18 // Opaque is a fully opaque uniform image.
22 // Uniform is an infinite-sized Image of uniform color.
24 type Uniform struct {
28 func (c *Uniform) RGBA() (r, g, b, a uint32) {
32 func (c *Uniform) ColorModel() color.Model {
36 func (c *Uniform) Convert(color.Color) color.Color
    [all...]
  /external/regex-re2/util/
random.h 19 int32 Uniform(int32);
random.cc 30 int32 ACMRandom::Uniform(int32 n) {