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Searched
refs:UniformRemapTable
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/mesa/main/
shaderobj.c
340
if (shProg->
UniformRemapTable
) {
341
ralloc_free(shProg->
UniformRemapTable
);
343
shProg->
UniformRemapTable
= NULL;
uniform_query.cpp
216
if (location < -1 || !shProg->
UniformRemapTable
[location]) {
233
if (shProg->
UniformRemapTable
[location] ==
237
struct gl_uniform_storage *const uni = shProg->
UniformRemapTable
[location];
[
all
...]
mtypes.h
[
all
...]
/external/mesa3d/src/compiler/glsl/
standalone_scaffolding.cpp
143
shProg->
UniformRemapTable
= NULL;
link_uniforms.cpp
[
all
...]
linker.cpp
[
all
...]
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