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    Searched refs:UniformRemapTable (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/mesa/main/
shaderobj.c 340 if (shProg->UniformRemapTable) {
341 ralloc_free(shProg->UniformRemapTable);
343 shProg->UniformRemapTable = NULL;
uniform_query.cpp 216 if (location < -1 || !shProg->UniformRemapTable[location]) {
233 if (shProg->UniformRemapTable[location] ==
237 struct gl_uniform_storage *const uni = shProg->UniformRemapTable[location];
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/compiler/glsl/
standalone_scaffolding.cpp 143 shProg->UniformRemapTable = NULL;
link_uniforms.cpp     [all...]
linker.cpp     [all...]

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