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    Searched refs:UnpackLow (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/Shader/
PixelRoutine.cpp 1032 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
1035 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
1039 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
1041 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
1052 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
1055 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
1059 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
1061 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
1069 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
1081 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23))
    [all...]
SamplerCore.cpp     [all...]
ShaderCore.cpp 425 Int2 tmp2 = UnpackLow(row0, row1);
426 Int2 tmp3 = UnpackLow(row2, row3);
428 row0 = UnpackLow(tmp2, tmp3);
430 row2 = UnpackLow(tmp0, tmp1);
436 Float4 tmp0 = UnpackLow(row0, row1);
437 Float4 tmp1 = UnpackLow(row2, row3);
449 Float4 tmp0 = UnpackLow(row0, row1);
450 Float4 tmp1 = UnpackLow(row2, row3);
461 Float4 tmp0 = UnpackLow(row0, row1);
462 Float4 tmp1 = UnpackLow(row2, row3)
    [all...]
  /external/swiftshader/src/Reactor/
Main.cpp 284 *Pointer<Float4>(out + 16 * (512 + 0)) = UnpackLow(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0f, 6.0f, 7.0f, 8.0f));
286 *Pointer<Int2>(out + 16 * (512 + 2)) = UnpackLow(Short4(1, 2, 3, 4), Short4(5, 6, 7, 8));
288 *Pointer<Short4>(out + 16 * (512 + 4)) = UnpackLow(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11, 12, 13, 14, 15, 16));
Reactor.hpp 569 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y);
621 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y);
801 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y);
    [all...]
LLVMReactor.cpp     [all...]
SubzeroReactor.cpp     [all...]

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