/external/swiftshader/src/Shader/ |
PixelRoutine.cpp | 1032 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); 1035 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); 1039 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); 1041 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); 1052 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); 1055 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); 1059 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); 1061 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); 1069 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); 1081 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)) [all...] |
SamplerCore.cpp | [all...] |
ShaderCore.cpp | 425 Int2 tmp2 = UnpackLow(row0, row1); 426 Int2 tmp3 = UnpackLow(row2, row3); 428 row0 = UnpackLow(tmp2, tmp3); 430 row2 = UnpackLow(tmp0, tmp1); 436 Float4 tmp0 = UnpackLow(row0, row1); 437 Float4 tmp1 = UnpackLow(row2, row3); 449 Float4 tmp0 = UnpackLow(row0, row1); 450 Float4 tmp1 = UnpackLow(row2, row3); 461 Float4 tmp0 = UnpackLow(row0, row1); 462 Float4 tmp1 = UnpackLow(row2, row3) [all...] |
/external/swiftshader/src/Reactor/ |
Main.cpp | 284 *Pointer<Float4>(out + 16 * (512 + 0)) = UnpackLow(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0f, 6.0f, 7.0f, 8.0f)); 286 *Pointer<Int2>(out + 16 * (512 + 2)) = UnpackLow(Short4(1, 2, 3, 4), Short4(5, 6, 7, 8)); 288 *Pointer<Short4>(out + 16 * (512 + 4)) = UnpackLow(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11, 12, 13, 14, 15, 16));
|
Reactor.hpp | 569 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y); 621 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y); 801 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y); [all...] |
LLVMReactor.cpp | [all...] |
SubzeroReactor.cpp | [all...] |