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    Searched refs:VARYING_SLOT_TEX0 (Results 1 - 25 of 39) sorted by null

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  /external/mesa3d/src/compiler/nir/
nir_lower_bitmap.c 62 if (var->data.location == VARYING_SLOT_TEX0) {
74 texcoord->data.location = VARYING_SLOT_TEX0;
nir_lower_drawpixels.c 49 if (var->data.location == VARYING_SLOT_TEX0) {
61 texcoord->data.location = VARYING_SLOT_TEX0;
220 } else if (var->data.location == VARYING_SLOT_TEX0) {
  /external/mesa3d/src/mesa/swrast/
s_tritemp.h 404 GLfloat eMaj_ds = (vMax->attrib[VARYING_SLOT_TEX0][0] - vMin->attrib[VARYING_SLOT_TEX0][0]) * S_SCALE;
405 GLfloat eBot_ds = (vMid->attrib[VARYING_SLOT_TEX0][0] - vMin->attrib[VARYING_SLOT_TEX0][0]) * S_SCALE;
406 GLfloat eMaj_dt = (vMax->attrib[VARYING_SLOT_TEX0][1] - vMin->attrib[VARYING_SLOT_TEX0][1]) * T_SCALE;
407 GLfloat eBot_dt = (vMid->attrib[VARYING_SLOT_TEX0][1] - vMin->attrib[VARYING_SLOT_TEX0][1]) * T_SCALE;
408 span.attrStepX[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
409 span.attrStepY[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx)
    [all...]
s_aalinetemp.h 69 if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0
72 const GLuint unit = attr - VARYING_SLOT_TEX0;
179 if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0) {
180 const GLuint u = attr - VARYING_SLOT_TEX0;
s_feedback.c 39 const GLfloat *vtc = v->attrib[VARYING_SLOT_TEX0];
s_context.c 527 attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0);
934 v->attrib[VARYING_SLOT_TEX0 + i][0],
935 v->attrib[VARYING_SLOT_TEX0 + i][1],
936 v->attrib[VARYING_SLOT_TEX0 + i][2],
937 v->attrib[VARYING_SLOT_TEX0 + i][3]);
s_triangle.c 681 tex_coord[0] = span->attrStart[VARYING_SLOT_TEX0][0] * (info->smask + 1);
682 tex_step[0] = span->attrStepX[VARYING_SLOT_TEX0][0] * (info->smask + 1);
683 tex_coord[1] = span->attrStart[VARYING_SLOT_TEX0][1] * (info->tmask + 1);
684 tex_step[1] = span->attrStepX[VARYING_SLOT_TEX0][1] * (info->tmask + 1);
685 /* span->attrStart[VARYING_SLOT_TEX0][2] only if 3D-texturing, here only 2D */
686 tex_coord[2] = span->attrStart[VARYING_SLOT_TEX0][3];
687 tex_step[2] = span->attrStepX[VARYING_SLOT_TEX0][3];
    [all...]
s_atifragshader.c 252 span->array->attribs[VARYING_SLOT_TEX0 + pass_tex][column]);
275 span->array->attribs[VARYING_SLOT_TEX0 + coord_source][column]);
s_points.c 139 if (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) {
141 const GLuint u = attr - VARYING_SLOT_TEX0;
  /external/mesa3d/src/compiler/
shader_enums.h 194 VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
273 #define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
281 #define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
282 #define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
shader_enums.c 139 ENUM(VARYING_SLOT_TEX0),
  /external/mesa3d/src/compiler/glsl/
opt_dead_builtin_varyings.cpp 44 * VARYING_SLOT_TEX0 + i.
122 if (!this->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) {
158 if (!this->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) {
228 if (location >= VARYING_SLOT_TEX0 &&
303 VARYING_SLOT_TEX0, "TexCoord", mode_str,
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sf_state.c 219 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) &&
220 (brw->ctx.Point.CoordReplace & (1u << (attr - VARYING_SLOT_TEX0)))) {
brw_sf_emit.c 378 if (varying1 >= VARYING_SLOT_TEX0 && varying1 <= VARYING_SLOT_TEX7) {
379 if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0)))
386 if (varying2 >= VARYING_SLOT_TEX0 && varying2 <= VARYING_SLOT_TEX7) {
388 VARYING_SLOT_TEX0)))
brw_vs.c 65 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
  /external/mesa3d/src/mesa/state_tracker/
st_program.h 417 if (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) {
419 return attr - VARYING_SLOT_TEX0;
st_program.c 339 case VARYING_SLOT_TEX0:
349 output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
356 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
707 case VARYING_SLOT_TEX0:
717 input_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
736 (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7));
    [all...]
st_glsl_to_nir.cpp 63 } else if ((var->data.location >= VARYING_SLOT_TEX0) &&
65 var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
st_cb_feedback.c 108 slot = st->vertex_result_to_slot[VARYING_SLOT_TEX0];
st_cb_rasterpos.c 166 VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
st_atifs_to_tgsi.c 316 unsigned attr = pass_tex - GL_TEXTURE0_ARB + VARYING_SLOT_TEX0;
565 prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + pass_tex - GL_TEXTURE0_ARB);
572 prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + pass_tex - GL_TEXTURE0_ARB);
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 151 attrib[VARYING_SLOT_TEX0 + i] );
283 dest->attrib[VARYING_SLOT_TEX0 + i] );
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.c 447 for (i = VARYING_SLOT_TEX0; i < VARYING_SLOT_TEX6; i++) {
449 out_compsel |= R200_OUTPUT_TEX_0 << (i - VARYING_SLOT_TEX0);
r200_vertprog.c 178 case VARYING_SLOT_TEX0:
184 return (((dst->Index - VARYING_SLOT_TEX0) << R200_VPI_OUT_REG_INDEX_SHIFT)
430 (1 << VARYING_SLOT_FOGC) | (1 << VARYING_SLOT_TEX0) | (1 << VARYING_SLOT_TEX1) |
    [all...]
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 345 ctx->Texture._TexMatEnabled) << VARYING_SLOT_TEX0;
356 << VARYING_SLOT_TEX0);
387 fp_inputs |= (((vp_outputs & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0)
388 << VARYING_SLOT_TEX0);
    [all...]

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