HomeSort by relevance Sort by last modified time
    Searched refs:VERTEX_ARRAY (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTBackground.cpp 23 const int VERTEX_ARRAY = 0;
154 // Bind the custom vertex attribute "myVertex" to location VERTEX_ARRAY
155 glBindAttribLocation(m_pAPI->m_ui32ProgramObject, VERTEX_ARRAY, "myVertex");
239 glEnableVertexAttribArray(VERTEX_ARRAY);
240 glVertexAttribPointer(VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, (const void*) 0);
249 glDisableVertexAttribArray(VERTEX_ARRAY);
PVRTPrint3DAPI.cpp 42 #define VERTEX_ARRAY 0
273 glEnableVertexAttribArray(VERTEX_ARRAY);
297 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, sizeof(SPVRTPrint3DAPIVertex), (const void*)&m_pVtxCache[nVtxBase].sx);
313 glDisableVertexAttribArray(VERTEX_ARRAY);
390 glBindAttribLocation(Data.uProgramLogo, VERTEX_ARRAY, "myVertex");
408 glBindAttribLocation(Data.uProgramFont, VERTEX_ARRAY, "myVertex");
621 glEnableVertexAttribArray(VERTEX_ARRAY);
624 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, 0, (const void*)pVertices);
629 glDisableVertexAttribArray(VERTEX_ARRAY);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_Windows.cpp 35 #define VERTEX_ARRAY 0
388 // Bind the custom vertex attribute "myVertex" to location VERTEX_ARRAY
389 glBindAttribLocation(uiProgramObject, VERTEX_ARRAY, "myVertex");
463 Enable the custom vertex attribute at index VERTEX_ARRAY.
466 glEnableVertexAttribArray(VERTEX_ARRAY);
469 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, 0, 0);
OGLES2HelloAPI_OSX.mm 31 #define VERTEX_ARRAY 0
438 // Bind the vertex attribute "myVertex" to location VERTEX_ARRAY (0)
439 glBindAttribLocation(shaderProgram, VERTEX_ARRAY, "myVertex");
598 glEnableVertexAttribArray(VERTEX_ARRAY);
601 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, 0, 0);
OGLES2HelloAPI_LinuxX11.cpp 40 #define VERTEX_ARRAY 0
536 // Bind the vertex attribute "myVertex" to location VERTEX_ARRAY (0)
537 glBindAttribLocation(shaderProgram, VERTEX_ARRAY, "myVertex");
625 glEnableVertexAttribArray(VERTEX_ARRAY);
628 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, 0, 0);
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 54 const int VERTEX_ARRAY = 0;
712 glEnableVertexAttribArray(VERTEX_ARRAY);
716 glVertexAttribPointer(VERTEX_ARRAY, 4, GL_FLOAT, GL_FALSE, m_ui32VertexStride, 0);
729 glDisableVertexAttribArray(VERTEX_ARRAY);
781 glEnableVertexAttribArray(VERTEX_ARRAY);
785 glVertexAttribPointer(VERTEX_ARRAY, 4, GL_FLOAT, GL_FALSE, m_ui32VertexStride, 0);
805 glDisableVertexAttribArray(VERTEX_ARRAY);
835 glEnableVertexAttribArray(VERTEX_ARRAY);
840 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sVertex.nStride, pMesh->sVertex.pData);
848 glDisableVertexAttribArray(VERTEX_ARRAY);
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 26 #define VERTEX_ARRAY 0
553 glEnableVertexAttribArray(VERTEX_ARRAY);
596 glDisableVertexAttribArray(VERTEX_ARRAY);
627 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sVertex.nStride, pMesh->sVertex.pData);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp 37 VERTEX_ARRAY, NORMAL_ARRAY, TANGENT_ARRAY, BINORMAL_ARRAY, TEXCOORD_ARRAY, BONEWEIGHT_ARRAY, BONEINDEX_ARRAY, eNumAttribs };
783 glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sVertex.nStride, Mesh.sVertex.pData);

Completed in 79 milliseconds