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    Searched refs:VERTEX_TEXTURE_IMAGE_UNITS (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/Main/
Config.hpp 85 VERTEX_TEXTURE_IMAGE_UNITS = 16,
86 TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
  /external/swiftshader/src/Renderer/
VertexProcessor.cpp 517 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS)
526 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS)
535 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS)
544 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS)
553 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS)
562 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS)
571 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS)
580 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS)
589 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS)
598 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS)
    [all...]
VertexProcessor.hpp 94 Sampler::State samplerState[VERTEX_TEXTURE_IMAGE_UNITS];
Renderer.cpp 421 for(int sampler = 0; sampler < VERTEX_TEXTURE_IMAGE_UNITS; sampler++)
    [all...]
  /external/swiftshader/src/Shader/
VertexProgram.hpp 122 SamplerCore *sampler[VERTEX_TEXTURE_IMAGE_UNITS];
VertexProgram.cpp 61 for(int i = 0; i < VERTEX_TEXTURE_IMAGE_UNITS; i++)
69 for(int i = 0; i < VERTEX_TEXTURE_IMAGE_UNITS; i++)
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.h 81 MAX_VERTEX_TEXTURE_IMAGE_UNITS = sw::VERTEX_TEXTURE_IMAGE_UNITS,

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