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  /external/deqp/modules/gles3/functional/
es3fScissorTests.cpp 60 using tcu::Vec4;
70 const tcu::Vec4 scissor;
71 const tcu::Vec4 render;
76 { "contained_quads", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
77 { "partial_quads", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
78 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 },
79 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 }
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es3fFboTestUtil.hpp 61 void setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color);
76 void setGradient (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gradientMax);
88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
93 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias)
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es3fClippingTests.cpp 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
65 "in highp vec4 a_position;\n"
66 "in highp vec4 a_color;\n"
68 "out highp vec4 varFragColor;\n"
76 "layout(location = 0) out mediump vec4 fragColor;
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es3fShaderTextureFunctionTests.cpp 107 tcu::Vec4 minCoord;
108 tcu::Vec4 maxCoord;
143 const tcu::Vec4& minCoord_,
144 const tcu::Vec4& maxCoord_,
222 tcu::Vec4 scale;
223 tcu::Vec4 bias;
238 using tcu::Vec4;
279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c. (…)
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es3fDefaultVertexAttributeTests.cpp 54 "layout(location = 0) out mediump vec4 fragColor;\n"
55 "in mediump vec4 v_color;\n"
84 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
101 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
135 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
169 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const
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  /external/deqp/modules/gles2/functional/
es2fScissorTests.cpp 50 using tcu::Vec4;
60 const tcu::Vec4 scissor;
61 const tcu::Vec4 render;
66 { "contained_tris", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
67 { "partial_tris", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
68 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 },
69 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 }
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es2fClippingTests.cpp 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
64 const char* shaderSourceVertex = "attribute highp vec4 a_position;\n"
65 "attribute highp vec4 a_color;\n"
67 "varying mediump vec4 varFragColor;\n"
74 const char* shaderSourceFragment = "varying mediump vec4 varFragColor;\n
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es2fRasterizationTests.cpp 57 static const char* const s_shaderVertexTemplate = "attribute highp vec4 a_position;\n"
58 "attribute highp vec4 a_color;\n"
59 "varying highp vec4 v_color;\n"
67 static const char* const s_shaderFragmentTemplate = "varying mediump vec4 v_color;\n"
95 void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLenum primitiveType);
96 void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec4>& coloDrata, glw::GLenum primitiveType);
186 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLenum primitiveType)
189 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f))
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  /external/deqp/framework/referencerenderer/
rrFragmentPacket.hpp 54 tcu::Vec4 barycentric[3]; //!< Perspective-correct barycentric values.
rrRasterizer.hpp 132 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, const tcu::Vec4& v2);
152 tcu::Vec4 m_v0;
153 tcu::Vec4 m_v1;
154 tcu::Vec4 m_v2;
184 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth);
197 tcu::Vec4 m_v0;
198 tcu::Vec4 m_v1
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  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 58 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
63 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
74 tcu::Vec4 scale;
75 tcu::Vec4 bias
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktSampleVerifier.hpp 45 tcu::Vec4 coord;
46 tcu::Vec4 dPdx;
47 tcu::Vec4 dPdy;
135 const tcu::Vec4& result) const;
138 const tcu::Vec4& result,
143 bool verifySampleFiltered (const tcu::Vec4& result,
156 const tcu::Vec4& result,
165 const tcu::Vec4& result,
166 const tcu::Vec4& coord,
172 const tcu::Vec4& result
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  /external/deqp/framework/common/
tcuTextureUtil.hpp 47 Vec4 sRGBToLinear (const Vec4& cs);
48 Vec4 sRGB8ToLinear (const UVec4& cs);
49 Vec4 sRGBA8ToLinear (const UVec4& cs);
50 Vec4 linearToSRGB (const Vec4& cl);
88 Vec4 valueMin;
89 Vec4 valueMax;
90 Vec4 lookupScale;
91 Vec4 lookupBias
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tcuRasterizationVerifier.hpp 64 tcu::Vec4 positions[3];
65 tcu::Vec4 colors[3];
76 tcu::Vec4 positions[2];
77 tcu::Vec4 colors[2];
88 tcu::Vec4 position;
89 tcu::Vec4 color;
120 CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize, int subpixelBits, bool multisample);
tcuTexLookupVerifier.hpp 47 Vec4 colorThreshold; //!< Threshold for match.
103 Vec4 computeFixedPointThreshold (const IVec4& bits);
104 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value);
113 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result);
114 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
115 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
116 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
117 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
118 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result)
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  /device/google/contexthub/firmware/os/algos/common/math/
quat.h 26 typedef struct Vec4 Quat;
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineClearUtil.hpp 36 tcu::Vec4 defaultClearColor (const tcu::TextureFormat& format);
39 tcu::Vec4 defaultClearColorUnorm (void);
  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.hpp 48 AttribSpec (const char* name_, const tcu::Vec4& p00_, const tcu::Vec4& p01_, const tcu::Vec4& p10_, const tcu::Vec4& p11_)
60 tcu::Vec4 p00; //!< Bottom left.
61 tcu::Vec4 p01; //!< Bottom right.
62 tcu::Vec4 p10; //!< Top left.
63 tcu::Vec4 p11; //!< Top right.
glsScissorTests.hpp 51 using tcu::Vec4;
80 const Vec4& scissorArea,
81 const Vec4& renderArea,
88 const Vec4& scissorArea,
101 const Vec4& scissorArea);
glsLongStressTestUtil.cpp 32 using tcu::Vec4;
63 params["FRAG_HEADER"] = isGLSL3 ? "#version 300 es\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n" : "";
94 "${VTX_OUT} mediump vec4 v_color;\n"
98 " gl_Position = vec4(a_position, 1.0);\n"
104 "${FRAG_IN} mediump vec4 v_color;\n"
118 vtxDummyInputs += "${VTX_IN} mediump vec4 a_in" + toString(i) + ";\n";
131 context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float)numDummyAttributes)));
147 " gl_Position = u_posTrans * vec4(a_position, 1.0);\n"
173 Vec4(0.0f), Vec4(1.0f)))
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  /external/deqp/external/vulkancts/modules/vulkan/clipping/
vktClippingTests.cpp 46 using tcu::Vec4;
115 std::vector<Vec4> genVertices (const VkPrimitiveTopology topology, const Vec4& offset, const float slope)
122 std::vector<Vec4> vertices;
129 vertices.push_back(offset + Vec4(0.0f, 0.0f, slope/2.0f + z, w));
130 vertices.push_back(offset + Vec4( -hp, -hp, z, w));
131 vertices.push_back(offset + Vec4( hp, -hp, slope + z, w));
132 vertices.push_back(offset + Vec4( -hp, hp, z, w));
133 vertices.push_back(offset + Vec4( hp, hp, slope + z, w));
137 vertices.push_back(offset + Vec4(-p, -p, z, w))
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  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawBaseClass.hpp 53 PositionColorVertex (tcu::Vec4 position_, tcu::Vec4 color_)
58 tcu::Vec4 position;
59 tcu::Vec4 color;
64 VertexElementData (tcu::Vec4 position_, tcu::Vec4 color_, deUint32 refVertexIndex_)
  /external/deqp/modules/internal/
ditSRGB8ConversionTest.cpp 55 const tcu::UVec4 calculateDiscreteFloatDistance (const tcu::Vec4& ref, const tcu::Vec4& res)
76 const tcu::Vec4 res (tcu::sRGBA8ToLinear(src));
77 const tcu::Vec4 ref (tcu::sRGBToLinear(src.cast<float>() / tcu::Vec4(255.0f)));
78 const tcu::Vec4 diff (res - ref);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureFunctionTests.cpp 46 using tcu::Vec4;
104 tcu::Vec4 minCoord;
105 tcu::Vec4 maxCoord;
140 const tcu::Vec4& minCoord_,
141 const tcu::Vec4& maxCoord_,
222 tcu::Vec4 scale;
223 tcu::Vec4 bias;
365 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
366 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
367 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textu (…)
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  /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
vktDynamicStateTestCaseUtil.hpp 46 PositionColorVertex(const tcu::Vec4& position_, const tcu::Vec4& color_)
50 tcu::Vec4 position;
51 tcu::Vec4 color;

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