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  /frameworks/base/libs/hwui/
AmbientShadow.h 34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
35 int polyLength, const Vector3& centroid3d, float heightFactor,
ShadowTessellator.h 72 const Vector3* casterPolygon, int casterVertexCount,
73 const Vector3& centroid3d, const Rect& casterBounds,
77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
78 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
SpotShadow.h 30 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter,
31 float lightSize, const Vector3* poly, int polyLength,
32 const Vector3& polyCentroid, VertexBuffer& retstrips);
38 const Vector3& lightCenter, const Vector3& polyVertex);
40 static void computeLightPolygon(int points, const Vector3& lightCenter,
41 float size, Vector3* ret);
61 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
71 static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName);
Vector.h 115 class Vector3 {
121 Vector3 operator+(const Vector3& v) const {
122 return (Vector3){x + v.x, y + v.y, z + v.z};
125 Vector3 operator-(const Vector3& v) const {
126 return (Vector3){x - v.x, y - v.y, z - v.z};
129 Vector3 operator/(float s) const {
130 return (Vector3){x / s, y / s, z / s};
133 Vector3 operator*(float s) const
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ShadowTessellator.cpp 32 const Vector3* casterPolygon, int casterVertexCount,
33 const Vector3& centroid3d, const Rect& casterBounds,
62 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
67 Vector3 adjustedLightCenter(lightCenter);
AmbientShadow.cpp 68 inline Vector2 getNormalFromVertices(const Vector3* vertices, int current, int next) {
69 // Convert from Vector3 to Vector2 first.
83 const Vector3& secondVertex, const Vector3& centroid) {
127 * @param vertices The shadow caster's polygon, which is represented in a Vector3
167 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d,
195 const Vector3& innerVertex = casterVertices[i];
219 const Vector3& innerStart = casterVertices[i];
250 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount]
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TessellationCache.h 94 const Vector3& lightCenter, float lightRadius)
118 const Vector3 lightCenter;
166 const Vector3& lightCenter, float lightRadius);
178 const Vector3& lightCenter, float lightRadius);
223 const Vector3& lightCenter, float lightRadius,
Snapshot.h 168 const Vector3& getRelativeLightCenter() const { return mRelativeLightCenter; }
169 void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; }
276 Vector3 mRelativeLightCenter;
CanvasState.h 91 const Vector3& lightCenter);
156 const Vector3& currentLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
  /frameworks/base/services/tests/servicestests/src/com/android/server/
Vector3Test.java 25 * Tests for {@link com.android.server.AnyMotionDetector.Vector3}
31 private AnyMotionDetector.Vector3 unitXAxis;
32 private AnyMotionDetector.Vector3 unitYAxis;
33 private AnyMotionDetector.Vector3 unitZAxis;
34 private AnyMotionDetector.Vector3 x3;
35 private AnyMotionDetector.Vector3 case1A;
36 private AnyMotionDetector.Vector3 case1B;
37 private AnyMotionDetector.Vector3 case2A;
38 private AnyMotionDetector.Vector3 case2B;
39 private AnyMotionDetector.Vector3 x1y1
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  /external/eigen/unsupported/Eigen/src/EulerAngles/
EulerAngles.h 121 typedef Matrix<Scalar,3,1> Vector3; /*!< the equivalent 3 dimension vector type */
126 static Vector3 AlphaAxisVector() {
127 const Vector3& u = Vector3::Unit(System::AlphaAxisAbs - 1);
132 static Vector3 BetaAxisVector() {
133 const Vector3& u = Vector3::Unit(System::BetaAxisAbs - 1);
138 static Vector3 GammaAxisVector() {
139 const Vector3& u = Vector3::Unit(System::GammaAxisAbs - 1)
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  /frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
pose.h 19 position_(Eigen::Vector3<T>::Zero()) {}
25 Pose(Eigen::Quaternion<T> rotation, Eigen::Vector3<T> position)
53 Eigen::Vector3<T> TransformPoint(const Eigen::Vector3<T>& v) const {
57 Eigen::Vector3<T> Transform(const Eigen::Vector3<T>& v) const {
72 Eigen::Vector3<T> GetPosition() const { return position_; }
78 void SetPosition(Eigen::Vector3<T> position) { position_ = position; }
91 Eigen::Vector3<T> position_;
eigen.h 17 using Vector3 = Vector<T, 3>;
  /frameworks/base/services/core/java/com/android/server/
AnyMotionDetector.java 110 private Vector3 mCurrentGravityVector = null;
113 private Vector3 mPreviousGravityVector = null;
265 Vector3 previousGravityVectorNormalized = mPreviousGravityVector.normalized();
266 Vector3 currentGravityVectorNormalized = mCurrentGravityVector.normalized();
295 Vector3 accelDatum = new Vector3(SystemClock.elapsedRealtime(), event.values[0],
364 public static final class Vector3 {
370 public Vector3(long timeMillisSinceBoot, float x, float y, float z) {
381 public Vector3 normalized() {
383 return new Vector3(timeMillisSinceBoot, x / mag, y / mag, z / mag)
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  /external/eigen/test/
geo_eulerangles.cpp 20 typedef Matrix<Scalar,3,1> Vector3;
23 Matrix3 m(AngleAxisx(ea[0], Vector3::Unit(i)) * AngleAxisx(ea[1], Vector3::Unit(j)) * AngleAxisx(ea[2], Vector3::Unit(k)));
24 Vector3 eabis = m.eulerAngles(i, j, k);
25 Matrix3 mbis(AngleAxisx(eabis[0], Vector3::Unit(i)) * AngleAxisx(eabis[1], Vector3::Unit(j)) * AngleAxisx(eabis[2], Vector3::Unit(k)));
62 typedef Matrix<Scalar,3,1> Vector3;
69 q1 = AngleAxisx(a, Vector3::Random().normalized())
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geo_orthomethods.cpp 23 typedef Matrix<Scalar,3,1> Vector3;
27 Vector3 v0 = Vector3::Random(),
28 v1 = Vector3::Random(),
29 v2 = Vector3::Random();
36 VERIFY_IS_MUCH_SMALLER_THAN(v1.cross(Vector3::Random()).dot(v1), Scalar(1));
49 Vector3 vec3 = Vector3::Random();
56 VERIFY_IS_MUCH_SMALLER_THAN((mat3.adjoint() * mat3.colwise().cross(Vector3::Random())).diagonal().cwiseAbs().sum(), Scalar(1));
86 typedef Matrix<Scalar,3,1> Vector3;
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geo_quaternion.cpp 51 typedef Matrix<Scalar,3,1> Vector3;
62 Vector3 v0 = Vector3::Random(),
63 v1 = Vector3::Random(),
64 v2 = Vector3::Random(),
65 v3 = Vector3::Random();
182 typedef Matrix<Scalar,3,1> Vector3;
185 Vector3 v0 = Vector3::Random(),
186 v1 = Vector3::Random()
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  /external/eigen/unsupported/test/
EulerAngles.cpp 22 typedef Matrix<Scalar,3,1> Vector3;
72 const Vector3 I = EulerAnglesType::AlphaAxisVector();
73 const Vector3 J = EulerAnglesType::BetaAxisVector();
74 const Vector3 K = EulerAnglesType::GammaAxisVector();
79 Vector3 eabis = EulerAnglesType(m, positiveRangeAlpha, positiveRangeBeta, positiveRangeGamma).angles();
86 Vector3 eabis2 = m.eulerAngles(i, j, k);
158 typedef Matrix<Scalar,3,1> Vector3;
165 q1 = AngleAxisType(a, Vector3::Random().normalized());
169 Vector3 ea = m.eulerAngles(0,1,2);
  /frameworks/base/libs/hwui/tests/unit/
CanvasStateTests.cpp 51 0, 0, 200, 200, Vector3());
69 0, 0, 200, 200, Vector3());
84 0, 0, 200, 200, Vector3());
120 0, 0, 200, 200, Vector3());
144 0, 0, 200, 200, Vector3());
  /external/eigen/Eigen/src/Geometry/
AngleAxis.h 61 typedef Matrix<Scalar,3,1> Vector3;
66 Vector3 m_axis;
96 EIGEN_DEVICE_FUNC const Vector3& axis() const { return m_axis; }
101 EIGEN_DEVICE_FUNC Vector3& axis() { return m_axis; }
145 EIGEN_DEVICE_FUNC static inline const AngleAxis Identity() { return AngleAxis(Scalar(0), Vector3::UnitX()); }
223 Vector3 sin_axis = sin(m_angle) * m_axis;
225 Vector3 cos1_axis = (Scalar(1)-c) * m_axis;
  /frameworks/base/libs/hwui/pipeline/skia/
SkiaPipeline.h 83 static Vector3 getLightCenter() {
85 Vector3 adjustedLightCenter = mLightCenter;
139 static Vector3 mLightCenter;
  /frameworks/base/libs/hwui/tests/microbench/
DisplayListCanvasBench.cpp 126 state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
141 state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
144 state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
153 state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
ShadowBench.cpp 37 Vector3 lightCenter;
61 static Vector3 SAMPLE_LIGHT_CENTER{768, -400, 1600};
  /external/google-benchmark/src/
stat.h 25 class Vector3;
164 static inline Vector3<SType> Sqr(const Vector3<SType> &dat) {
189 static inline Vector3<SType> Sqrt(const Vector3<SType> &dat) {
191 return Max(dat, Vector3<SType>()).Sqrt();
  /external/libcxx/utils/google-benchmark/src/
stat.h 25 class Vector3;
160 static inline Vector3<SType> Sqr(const Vector3<SType> &dat) {
185 static inline Vector3<SType> Sqrt(const Vector3<SType> &dat) {
187 return Max(dat, Vector3<SType>()).Sqrt();

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