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    Searched refs:_FPCLASS_PINF (Results 1 - 15 of 15) sorted by null

  /external/libxml2/include/
win32config.h 54 #define isinf(d) ((_fpclass(d) == _FPCLASS_PINF) ? 1 \
  /external/libxml2/win32/VC10/
config.h 53 #define isinf(d) ((_fpclass(d) == _FPCLASS_PINF) ? 1 \
  /external/protobuf/src/google/protobuf/stubs/
mathlimits.h 228 static bool IsInf(const Type x) { return (_fpclass(x) & (_FPCLASS_NINF | _FPCLASS_PINF)) != 0; } \
229 static bool IsPosInf(const Type x) { return _fpclass(x) == _FPCLASS_PINF; } \
  /external/mesa3d/include/
c99_math.h 165 case _FPCLASS_PINF: /* positive infinity */
  /prebuilts/ndk/r10/sources/cxx-stl/llvm-libc++/libcxx/include/support/win32/
math_win32.h 91 case _FPCLASS_PINF:
  /prebuilts/ndk/r11/sources/cxx-stl/llvm-libc++/libcxx/include/support/win32/
math_win32.h 91 case _FPCLASS_PINF:
  /prebuilts/ndk/r13/sources/cxx-stl/llvm-libc++/include/support/win32/
math_win32.h 93 case _FPCLASS_PINF:
  /external/eigen/test/
fastmath.cpp 25 template<typename T> bool (isinf)(T x) { return _fpclass(x)==_FPCLASS_NINF || _fpclass(x)==_FPCLASS_PINF; }
  /external/libxml2/
trionan.c 468 return ((_fpclass(number) == _FPCLASS_PINF)
608 # define TRIO_POSITIVE_INFINITY _FPCLASS_PINF
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
float.h 199 #define _FPCLASS_PINF 0x0200 /* Positive Infinity */
math.h 69 #define _FPCLASS_PINF 0x0200 /* Positive Infinity */
333 #define FP_PINF _FPCLASS_PINF
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  /prebuilts/ndk/r11/sources/cxx-stl/stlport/src/
num_put_float.cpp 152 return fclass == _FPCLASS_NINF || fclass == _FPCLASS_PINF;
    [all...]
  /prebuilts/ndk/r13/sources/cxx-stl/stlport/src/
num_put_float.cpp 152 return fclass == _FPCLASS_NINF || fclass == _FPCLASS_PINF;
    [all...]
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
intermOut.cpp 52 return _fpclass(x) == _FPCLASS_PINF;
    [all...]
  /external/eigen/Eigen/src/Core/
MathFunctions.h 779 return _fpclass(x)==_FPCLASS_NINF || _fpclass(x)==_FPCLASS_PINF;
    [all...]

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