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Searched
refs:_nameArray
(Results
1 - 3
of
3
) sorted by null
/frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetActiveUniformBlockName.cpp
78
jarray
_nameArray
= (jarray)0;
89
_name = (GLchar*)getPointer(_env, uniformBlockName_buf, &
_nameArray
, &_nameRemaining, &_nameBufferOffset);
91
GLchar* _nameBase = (GLchar*)_env->GetPrimitiveArrayCritical(
_nameArray
, (jboolean*)0);
101
if (
_nameArray
) {
102
releasePointer(_env,
_nameArray
, _name, JNI_TRUE);
glGetTransformFeedbackVarying.cpp
134
jbyteArray
_nameArray
= (jbyteArray)0;
149
name = (GLchar*)getPointer(_env, name_buf, (jarray*)&
_nameArray
, &_nameRemaining, &_nameBufferOffset);
163
char* _nameBase = (char *)_env->GetByteArrayElements(
_nameArray
, (jboolean*)0);
184
if (
_nameArray
) {
185
releaseArrayPointer<jbyteArray, jbyte*, ByteArrayReleaser>(_env,
_nameArray
, (jbyte*)name, JNI_TRUE);
/frameworks/base/core/jni/
android_opengl_GLES30.cpp
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