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    Searched refs:_nameArray (Results 1 - 3 of 3) sorted by null

  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetActiveUniformBlockName.cpp 78 jarray _nameArray = (jarray)0;
89 _name = (GLchar*)getPointer(_env, uniformBlockName_buf, &_nameArray, &_nameRemaining, &_nameBufferOffset);
91 GLchar* _nameBase = (GLchar*)_env->GetPrimitiveArrayCritical(_nameArray, (jboolean*)0);
101 if (_nameArray) {
102 releasePointer(_env, _nameArray, _name, JNI_TRUE);
glGetTransformFeedbackVarying.cpp 134 jbyteArray _nameArray = (jbyteArray)0;
149 name = (GLchar*)getPointer(_env, name_buf, (jarray*)&_nameArray, &_nameRemaining, &_nameBufferOffset);
163 char* _nameBase = (char *)_env->GetByteArrayElements(_nameArray, (jboolean*)0);
184 if (_nameArray) {
185 releaseArrayPointer<jbyteArray, jbyte*, ByteArrayReleaser>(_env, _nameArray, (jbyte*)name, JNI_TRUE);
  /frameworks/base/core/jni/
android_opengl_GLES30.cpp     [all...]

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