HomeSort by relevance Sort by last modified time
    Searched refs:absf (Results 1 - 7 of 7) sorted by null

  /frameworks/native/opengl/libagl/
fp.h 62 inline GLfloat absf(GLfloat v) CONST;
223 GLfloat absf(GLfloat v) { function in namespace:android::gl
  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/tic4x/
allopcodes.S 23 start: B_CLASS( absf, TEST_C3X )
24 P_CLASS( absf, stf, TEST_C3X )
addressing.s 285 absf R11,R0
opcodes.s 408 start: .ifdef TEST_C3X & absf_B: & absf R1, R0 & absf R0 & absf @start, R0 & absf *+AR0(5), R0 & absf 3.5, R0 & .endif
409 .ifdef TEST_C3X & absf_stf_P: & absf *+AR0(1), R0 &|| stf R1, *+AR1(1) & stf R1, *+AR1(1) &|| absf *+AR0(1), R0 & .endif & .ifdef TEST_ENH & absf_stf_P_enh: & absf R0, R0 &|| stf R1, *+AR1(1) & absf R0 &|| stf R1, *+AR1(1) & stf R1, *+AR1(1) &|| absf R0, R0 & stf R1, *+AR1(1) &|| absf R0 & .endif
    [all...]
  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/pdp11/
opcode.d 181 17c: f182 [ ]*absf fr2
204 1b2: f181 [ ]*absf fr1
opcode.s 185 absf ac2
  /external/swiftshader/src/Shader/
ShaderCore.cpp 1049 UInt4 absf = As<UInt4>(floatBits) ^ justsign; local
1050 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf);
1054 UInt4 joined = ((((As<UInt4>(Min(As<Float4>(absf & UInt4(mask_round)) * As<Float4>(UInt4(c_magic)),
1056 ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) |
    [all...]

Completed in 129 milliseconds