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    Searched refs:activeSampler (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 151 mState.activeSampler = 0;
779 texture2Denabled[mState.activeSampler] = enable;
784 return texture2Denabled[mState.activeSampler];
789 textureExternalEnabled[mState.activeSampler] = enable;
794 return textureExternalEnabled[mState.activeSampler];
858 mState.activeSampler = active;
1019 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
1026 mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture);
1075 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1080 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL))
    [all...]
Context.h 280 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 147 mState.activeSampler = 0;
739 mState.activeSampler = active;
1195 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
1202 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture);
1209 mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture);
1216 mState.samplerTexture[TEXTURE_3D][mState.activeSampler] = getTexture(texture);
1223 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler] = getTexture(texture);
    [all...]
Context.h 401 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 141 mState.activeSampler = 0;
680 mState.activeSampler = active;
945 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
952 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture);
1152 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1156 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, PROXY_TEXTURE_2D));
1165 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
    [all...]
Context.h 488 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0

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