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    Searched refs:appendTextureLookup (Results 1 - 14 of 14) sorted by null

  /external/skia/src/gpu/glsl/
GrGLSLShaderBuilder.cpp 70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle,
86 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
89 this->appendTextureLookup(&this->code(), samplerHandle, coordName, varyingType);
100 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
GrGLSLShaderBuilder.h 37 void appendTextureLookup(SkString* out,
43 void appendTextureLookup(SamplerHandle,
49 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is
52 appendTextureLookup were called. */
GrGLSLXferProcessor.cpp 83 fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord",
  /external/skia/src/gpu/effects/
GrYUVEffect.cpp 112 fragBuilder->appendTextureLookup(args.fTexSamplers[0],
116 fragBuilder->appendTextureLookup(args.fTexSamplers[1],
123 fragBuilder->appendTextureLookup(args.fTexSamplers[2],
GrDistanceFieldGeoProc.cpp 100 fragBuilder->appendTextureLookup(args.fTexSamplers[0],
358 fragBuilder->appendTextureLookup(args.fTexSamplers[0],
651 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kVec2f_GrSLType);
658 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kVec2f_GrSLType);
664 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kVec2f_GrSLType);
    [all...]
GrBitmapTextGeoProc.cpp 73 fragBuilder->appendTextureLookup(args.fTexSamplers[0], v.fsIn(), kVec2f_GrSLType);
GrGaussianConvolutionFragmentProcessor.cpp 110 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coordSampled");
  /external/skia/src/effects/
SkTableColorFilter.cpp 418 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
423 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
428 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
433 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str());
SkMagnifierImageFilter.cpp 193 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "mix_coord", kVec2f_GrSLType,
SkDisplacementMapEffect.cpp 536 fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(),
SkMorphologyImageFilter.cpp 269 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord");
SkBlurMaskFilter.cpp     [all...]
  /external/skia/src/shaders/
SkPerlinNoiseShader.cpp     [all...]
  /external/skia/src/gpu/ccpr/
GrCCPRPathProcessor.cpp 184 f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kVec2f_GrSLType);

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