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    Searched refs:applyUniform4uiv (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/src/OpenGL/libGLESv2/
Program.h 260 bool applyUniform4uiv(Device *device, GLint location, GLsizei count, const GLuint *v);
Program.cpp 1127 case GL_UNSIGNED_INT_VEC4: applyUniform4uiv(device, location, size, ui); break;
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