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    Searched refs:applyUniformMatrix2x3fv (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/src/OpenGL/libGLESv2/
Program.h 245 bool applyUniformMatrix2x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
Program.cpp 1096 case GL_FLOAT_MAT2x3: applyUniformMatrix2x3fv(device, location, size, f); break;
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