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Searched
refs:approximately_zero
(Results
1 - 14
of
14
) sorted by null
/external/skia/src/pathops/
SkOpCubicHull.cpp
12
if (
approximately_zero
(dy)) {
13
if (
approximately_zero
(dx)) {
107
if (
approximately_zero
(SkTMin(smallest1distSq, smallest2distSq))) {
SkPathOpsQuad.cpp
53
if (
approximately_zero
(sign)) {
152
if (!A || (
approximately_zero
(A) && (approximately_zero_inverse(p)
154
if (
approximately_zero
(B)) {
SkPathOpsTypes.h
330
inline bool
approximately_zero
(double x) {
function
342
inline bool
approximately_zero
(float x) {
function
393
return
approximately_zero
(x - y);
SkLineParameters.h
127
if (
approximately_zero
(normal)) {
SkPathOpsPoint.h
206
return
approximately_zero
(fX) &&
approximately_zero
(fY);
SkReduceOrder.cpp
131
if (
approximately_zero
(sideAx) ? !approximately_equal(sideAx, sideBx)
140
if (
approximately_zero
(sideAy) ? !approximately_equal(sideAy, sideBy)
SkPathOpsCubic.cpp
173
if (
approximately_zero
(sign)) {
175
if (
approximately_zero
(sign)) {
416
if (
approximately_zero
(A)
427
if (
approximately_zero
(s[i])) {
434
if (
approximately_zero
(A + B + C + D)) { // 1 is one root
SkDCubicLineIntersection.cpp
134
if (!
approximately_zero
(calcPt.fX)) {
SkDLineIntersection.cpp
56
if (!
approximately_zero
(denom)) {
SkPathOpsWinding.cpp
141
if (
approximately_zero
(t)) {
297
// SkASSERT(!
approximately_zero
(hit->fT) || !hit->fValid);
SkOpAngle.cpp
819
if (fUnorderable ||
approximately_zero
(rh->fSide)) {
826
if (rh->fUnorderable ||
approximately_zero
(fSide)) {
[
all
...]
/external/skia/tests/
PathOpsQuadIntersectionTest.cpp
473
while (!
approximately_zero
(t1Step)) {
479
while (!
approximately_zero
(t1Step)) {
484
while (!
approximately_zero
(t2Step)) {
490
while (!
approximately_zero
(t2Step)) {
PathOpsCubicIntersectionTest.cpp
581
while (!
approximately_zero
(t1Step)) {
587
while (!
approximately_zero
(t1Step)) {
592
while (!
approximately_zero
(t2Step)) {
598
while (!
approximately_zero
(t2Step)) {
PathOpsCubicLineIntersectionIdeas.cpp
101
if (
approximately_zero
(A)
112
if (
approximately_zero
(A + B + C + D)) { // 1 is one root
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