/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
GLSharedGroup.h | 107 bool attachShader(GLuint shader); 169 void attachShader(GLuint program, GLuint shader);
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GLSharedGroup.cpp | 199 bool ProgramData::attachShader(GLuint shader) 388 void GLSharedGroup::attachShader(GLuint program, GLuint shader) 394 if (programData->attachShader(shader)) {
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/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 713 program.attachShader(shader.getShader()); 714 program.attachShader(supportShader.getShader()); 793 program.attachShader(vertShader.getShader()); 794 program.attachShader(fragShader.getShader()); 918 program.attachShader(caseShader.getShader()); 965 program.attachShader(shaders.createShader(m_shaderType).getShader());
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/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 773 program.attachShader(shader.getShader()); 774 program.attachShader(supportShader.getShader()); 853 program.attachShader(vertShader.getShader()); 854 program.attachShader(fragShader.getShader()); 978 program.attachShader(caseShader.getShader()); 1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); [all...] |
/external/deqp/framework/opengl/ |
gluShaderProgram.cpp | 204 void Program::attachShader (deUint32 shader) 206 m_gl.attachShader(m_program, shader); 348 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader());
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gluES3PlusWrapperFuncs.inl | 8 dst->attachShader = src.attachShader;
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gluShaderProgram.hpp | 121 void attachShader (deUint32 shader);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 7 gl->attachShader = &glAttachShader;
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glwInitES20.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitES30Direct.inl | 7 gl->attachShader = &glAttachShader;
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glwInitES31Direct.inl | 8 gl->attachShader = &glAttachShader;
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glwFunctions.inl | 8 glAttachShaderFunc attachShader; [all...] |
glwInitES30.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitES32Direct.inl | 8 gl->attachShader = &glAttachShader;
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glwInitES31.inl | 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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glwInitES32.inl | 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); [all...] |
glwInitGL30.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 191 gl.attachShader(program, vertexShader); 192 gl.attachShader(program, fragmentShader);
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teglGetFrameTimestampsTests.cpp | 433 gl.attachShader(program, vertexShader); 434 gl.attachShader(program, fragmentShader);
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teglNativeColorMappingTests.cpp | 159 gl.attachShader(program, vertexShader); 160 gl.attachShader(program, fragmentShader);
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teglNativeCoordMappingTests.cpp | 159 gl.attachShader(program, vertexShader); 160 gl.attachShader(program, fragmentShader);
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/external/swiftshader/src/OpenGL/libGL/ |
Program.h | 77 bool attachShader(Shader *shader);
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DI.js | 66 gl.attachShader (program, vertexShader); 67 gl.attachShader (program, fragmentShader);
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/external/deqp/modules/glshared/ |
glsLifetimeTests.cpp | 124 attachShader(vtxShader); 125 attachShader(fragShader); 678 gl().attachShader(program, vtxShader.getShader()); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Program.h | 127 bool attachShader(Shader *shader);
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