/external/webrtc/webrtc/modules/audio_coding/neteq/mock/ |
mock_dtmf_tone_generator.h | 25 int(int fs, int event, int attenuation));
|
/external/webrtc/webrtc/modules/audio_coding/neteq/ |
dtmf_tone_generator_unittest.cc | 26 // This is the attenuation applied to all cases. 70 ASSERT_EQ(0, tone_gen_.Init(fs_hz, event, 0)); // 0 attenuation. 73 for (int attenuation = 1; attenuation <= 36; attenuation += 5) { 76 ss << "; attenuation " << attenuation; local 78 ASSERT_EQ(0, tone_gen_.Init(fs_hz, event, attenuation)); 82 pow(10, -static_cast<double>(attenuation) / 20); 83 // Verify that the attenuation is correct 158 const int attenuation = 0; \/\/ Valid attenuation. local [all...] |
dtmf_tone_generator.cc | 105 // 48000), event (0-15) and attenuation (0-36 dB). 107 int DtmfToneGenerator::Init(int fs, int event, int attenuation) { 127 if (attenuation < 0 || attenuation > 36) { 128 return kParameterError; // Invalid attenuation. 135 amplitude_ = kAmplitude[attenuation];
|
dtmf_tone_generator.h | 31 virtual int Init(int fs, int event, int attenuation); 42 static const int16_t kAmpMultiplier = 23171; // 3 dB attenuation (in Q15).
|
/external/mesa3d/src/mesa/tnl/ |
t_vb_lighttmp.h | 117 GLfloat attenuation; local 122 /* compute VP and attenuation */ 126 attenuation = light->_VP_inf_spot_attenuation; 140 attenuation = 1.0F / (light->ConstantAttenuation + d * 144 /* spotlight attenuation */ 153 attenuation *= spot; 158 if (attenuation < 1e-3F) 166 ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]); 177 ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]); 186 ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib ) 296 GLfloat attenuation; local [all...] |
/external/autotest/server/cros/network/rf_switch/ |
rf_switch_unittest.py | 204 attenuation = 100 212 self.assertEquals(response, attenuation, 214 response, attenuation)) 220 attenuation = 100 227 self.mock_rf_switch.set_attenuation(ap, attenuation) 231 """Verify we can set same attenuation to all."""
|
rf_switch.py | 32 # Each AP enclosure uses 6 relays and a R relay to set attenuation 116 to Max. Please remember to set your attenuation to right level after 191 """Get Attenuation for an AP enclosure. 193 Attenuation is set by turning on/off the relays. Each relay specifies 194 a bit in the binary value of attenuation. Find the relay status and 199 @returns attenuation value in int 218 """Get attenuation value for all AP enclosures. 220 @returns tuple of attenuation value for each enclosure 228 def set_attenuation(self, ap_enclosure, attenuation): 229 """Set attenuation for an AP enclosure [all...] |
/bionic/libc/kernel/uapi/sound/ |
sfnt_info.h | 99 unsigned char attenuation; member in struct:soundfont_voice_info
|
/external/kernel-headers/original/uapi/sound/ |
sfnt_info.h | 136 unsigned char attenuation; /* attenuation (0.375dB) */ member in struct:soundfont_voice_info
|
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/sound/ |
sfnt_info.h | 136 unsigned char attenuation; /* attenuation (0.375dB) */ member in struct:soundfont_voice_info
|
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/sound/ |
sfnt_info.h | 136 unsigned char attenuation; /* attenuation (0.375dB) */ member in struct:soundfont_voice_info
|
/frameworks/native/opengl/libagl/ |
light.cpp | 72 c->lighting.lights[i].attenuation[0] = 0x10000; 262 l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0; 264 l.rConstAttenuation = gglRecipFast(l.attenuation[0]); 427 // attenuation 432 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]); 433 if (l.attenuation[1]) 434 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s); 493 light.attenuation[0] = param [all...] |
context.h | 302 GLfixed attenuation[3]; member in struct:android::gl::light_t
|
/compatibility/cdd/5_multimedia/ |
5_5_audio-playback.md | 46 output volume attenuation on supported outputs,
|
/external/mesa3d/src/mesa/main/ |
rastpos.c | 139 GLfloat attenuation = 1.0; local 147 attenuation = light->_VP_inf_spot_attenuation; 164 attenuation = 1.0F / (light->ConstantAttenuation + d * 176 attenuation *= spot; 181 if (attenuation < 1e-3F) 187 ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]); 241 ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib ); 242 ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib );
|
ffvertex_prog.c | 938 struct ureg attenuation = register_param3(p, STATE_LIGHT, i, local 942 /* Calculate spot attenuation: 955 emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W)); 962 /* Calculate distance attenuation(See formula (2.4) at glspec 2.1 page 62): 974 emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist); 1130 * attenuation below. 1137 /* Calculate attenuation: [all...] |
/tools/test/connectivity/acts/tests/google/power/ |
PowertrafficTest.py | 98 self.log.info('Set attenuation to desired RSSI level') 100 attenuation = self.atten_level[self.current_test_name][i] 101 self.attenuators[i].set_atten(attenuation)
|
/external/libopus/celt/ |
celt_decoder.c | 527 opus_val16 attenuation; local 617 attenuation = MULT16_16_Q15(fade, decay); 623 attenuation = MULT16_16_Q15(attenuation, decay); 626 SHL32(EXTEND32(MULT16_16_Q15(attenuation, [all...] |
/external/mesa3d/src/mesa/program/ |
program_lexer.l | 239 {dot}attenuation { return ATTENUATION; }
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.cpp | 179 light[i].attenuation = {1.0f, 0.0f, 0.0f}; 669 light[index].attenuation.constant = constant; 674 light[index].attenuation.linear = linear; 679 light[index].attenuation.quadratic = quadratic; [all...] |
Context.h | 127 struct Attenuation 142 Attenuation attenuation; member in struct:es1::Light 679 Attenuation pointDistanceAttenuation;
|
/external/speex/libspeex/ |
nb_celp.c | 1014 const spx_word16_t attenuation[10] = {32767, 31483, 27923, 22861, 17278, 12055, 7764, 4616, 2533, 1283}; variable 1016 const spx_word16_t attenuation[10] = {1., 0.961, 0.852, 0.698, 0.527, 0.368, 0.237, 0.141, 0.077, 0.039}; variable [all...] |
/external/ImageMagick/www/api/ |
fx.php | 356 <dd>Define the plasma attenuation factor. </dd>
|