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Searched
refs:attenuationConstant
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/src/Renderer/
VertexProcessor.hpp
162
float4
attenuationConstant
[8];
VertexProcessor.cpp
331
ff.
attenuationConstant
[light] = replicate(constant);
/external/swiftshader/src/Shader/
VertexPipeline.cpp
280
Float4 c = *Pointer<Float4>(data + OFFSET(DrawData,ff.
attenuationConstant
[i]));
Completed in 282 milliseconds