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    Searched refs:attenuationConstant (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/Renderer/
VertexProcessor.hpp 162 float4 attenuationConstant[8];
VertexProcessor.cpp 331 ff.attenuationConstant[light] = replicate(constant);
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 280 Float4 c = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationConstant[i]));

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