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Searched
refs:attenuationLinear
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/src/Renderer/
VertexProcessor.hpp
163
float4
attenuationLinear
[8];
VertexProcessor.cpp
332
ff.
attenuationLinear
[light] = replicate(linear);
/external/swiftshader/src/Shader/
VertexPipeline.cpp
279
Float4 l = *Pointer<Float4>(data + OFFSET(DrawData,ff.
attenuationLinear
[i]));
Completed in 122 milliseconds