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    Searched refs:bRotate (Results 1 - 11 of 11) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTBackground.h 48 @param[in] bRotate true to rotate texture 90 degrees.
52 EPVRTError Init(const SPVRTContext * const pContext, const bool bRotate, CPVRTString *pszError = 0);
PVRTMatrix.h 510 @param[in] bRotate Should we rotate it ? (for upright screens)
519 const bool bRotate = false);
527 @param[in] bRotate Should we rotate it ? (for upright screens)
536 const bool bRotate = false);
545 @param[in] bRotate Should we rotate it ? (for upright screens)
554 const bool bRotate = false);
562 @param[in] bRotate Should we rotate it ? (for upright screens)
571 const bool bRotate = false);
580 @param[in] bRotate Should we rotate it ? (for upright screens)
589 const bool bRotate = false)
    [all...]
PVRTVector.h     [all...]
PVRTPrint3D.h 105 @param[in] bRotate Rotate print3D by 90 degrees
116 const bool bRotate = false,
126 @param[in] bRotate Rotate print3D by 90 degrees
138 const bool bRotate = false,
PVRTMatrixF.cpp 467 @Input bRotate Should we rotate it ? (for upright screens)
476 const bool bRotate)
480 if (bRotate)
509 if (bRotate)
524 @Input bRotate Should we rotate it ? (for upright screens)
533 const bool bRotate)
537 if (bRotate)
566 if (bRotate)
581 @Input bRotate Should we rotate it ? (for upright screens)
590 const bool bRotate)
    [all...]
PVRTMatrixX.cpp 471 @Input bRotate Should we rotate it ? (for upright screens)
480 const bool bRotate)
484 if (bRotate)
511 if (bRotate)
526 @Input bRotate Should we rotate it ? (for upright screens)
535 const bool bRotate)
540 if (bRotate)
566 if (bRotate)
581 @Input bRotate Should we rotate it ? (for upright screens)
590 const bool bRotate)
    [all...]
PVRTPrint3D.cpp 322 @param[in] bRotate Rotate print3D by 90 degrees
335 const bool bRotate,
359 return SetTextures(pContext, pData, dwScreenX, dwScreenY, bRotate, bMakeCopy);
369 @param[in] bRotate Rotate print3D by 90 degrees
383 const bool bRotate,
394 m_bRotate = bRotate;
395 m_ui32ScreenDim[0] = bRotate ? dwScreenY : dwScreenX;
396 m_ui32ScreenDim[1] = bRotate ? dwScreenX : dwScreenY;
410 m_fScreenScale[0] = (bRotate ? fY : fX) /640.0f;
411 m_fScreenScale[1] = (bRotate ? fX : fY) /480.0f
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTBackground.cpp 90 @Input bRotate true to rotate texture 90 degrees.
95 EPVRTError CPVRTBackground::Init(const SPVRTContext * const pContext, bool bRotate, CPVRTString *pszError)
197 if(!bRotate)
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp 484 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);
486 if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS)
613 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);
621 fFOV *= bRotate ? (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight) : (float)PVRShellGet(prefHeight)/(float)PVRShellGet(prefWidth);
630 mProjection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), g_fCameraNear, g_fCameraFar, PVRTMat4::OGL, bRotate);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 397 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);
399 if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS)
444 m_Projection = PVRTMat4::PerspectiveFovRH(fFOV, (float)PVRShellGet(prefWidth)/(float)PVRShellGet(prefHeight), g_fCameraNear, g_fCameraFar, PVRTMat4::OGL, bRotate);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 538 bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);
540 if(m_Print3D.SetTextures(0, PVRShellGet(prefWidth), PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS)
592 LoadVbos(bRotate);
596 m_mViewProjection = PVRTMat4::PerspectiveFovRH(CAM_FOV, fAspect, CAM_NEAR, CAM_FAR, PVRTMat4::OGL, bRotate);

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