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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_Windows.cpp 340 GLint bShaderCompiled;
341 glGetShaderiv(uiFragShader, GL_COMPILE_STATUS, &bShaderCompiled);
343 if (!bShaderCompiled)
365 glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled);
366 if (!bShaderCompiled)
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shader.c 41 GLint bShaderCompiled;
47 glGetShaderiv(shader, GL_COMPILE_STATUS, &bShaderCompiled);
48 if (!bShaderCompiled)

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