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  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 14 gl->blendEquation = &glBlendEquation;
glwInitES20.inl 14 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
glwInitES30Direct.inl 21 gl->blendEquation = &glBlendEquation;
glwInitES31Direct.inl 25 gl->blendEquation = &glBlendEquation;
glwFunctions.inl 37 glBlendEquationFunc blendEquation;
    [all...]
glwInitES30.inl 21 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
glwInitES32Direct.inl 26 gl->blendEquation = &glBlendEquation;
glwInitES31.inl 25 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
glwInitES32.inl 26 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
    [all...]
glwInitGL30.inl 21 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 212 gl.blendEquation(GL_FUNC_ADD);
es2pStateChangeCallTests.cpp 303 blendEquation,
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 239 gl.blendEquation(GL_FUNC_ADD);
es3pStateChangeCallTests.cpp 338 blendEquation,
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/
Types.h 909 bool blendEquation; // true if any blend equation was specified
929 blendEquation = false;
964 if (src.blendEquation)
965 blendEquation = src.blendEquation;
    [all...]
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 25 dst->blendEquation = src.blendEquation;
gluStateReset.cpp 367 gl.blendEquation(GL_FUNC_ADD);
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 126 virtual void blendEquation (deUint32 mode) = DE_NULL;
sglrContextWrapper.cpp 321 m_curCtx->blendEquation(mode);
sglrGLContext.hpp 138 virtual void blendEquation (deUint32 mode);
  /external/deqp/modules/gles2/functional/
es2fFlushFinishTests.cpp 241 gl.blendEquation(GL_FUNC_ADD);
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp     [all...]
  /external/autotest/client/deps/webgl_mpd/src/debug/
webgl-debug.js 135 'blendEquation': {1: { 0:true }},
385 ctx.blendEquation(ctx.FUNC_ADD);
  /external/deqp/modules/gles3/functional/
es3fFlushFinishTests.cpp 259 gl.blendEquation(GL_FUNC_ADD);
  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp     [all...]

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