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    Searched refs:build_map (Results 1 - 7 of 7) sorted by null

  /art/runtime/
elf_file.h 76 bool build_map);
elf_file_impl.h 100 // not found. See FindSymbolByName for an explanation of build_map.
103 bool build_map);
176 // If build_map is true, builds a map to speed repeated access. The
178 // since they can contain duplicates. If build_map is false, the map
179 // will be used if it was already created. Typically build_map
184 bool build_map);
elf_file.cc 850 Elf_Word section_type, const std::string& symbol_name, bool build_map) {
855 if (*symbol_table != nullptr || build_map) {
857 DCHECK(build_map);
    [all...]
  /art/compiler/
elf_writer_test.cc 38 #define EXPECT_ELF_FILE_ADDRESS(ef, expected_value, symbol_name, build_map) \
42 build_map)); \
  /external/autotest/frontend/afe/
moblab_rpc_interface.py 682 build_map = {}
687 if milestone not in build_map:
688 build_map[milestone] = []
689 build_map[milestone].append(build)
690 milestones = build_map.keys()
695 builds = build_map[milestone]
  /build/make/tools/releasetools/
sparse_img.py 35 mode="rb", build_map=True):
65 if not build_map:
build_image.py 91 simg = sparse_img.SparseImage(image_file, build_map=False)
97 simg = sparse_img.SparseImage(image_file, mode="r+b", build_map=False)

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