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  /external/deqp/modules/gles3/functional/
es3fFboTestCase.hpp 61 void checkFramebufferStatus (deUint32 target);
es3fFboDepthbufferTests.cpp 98 checkFramebufferStatus(GL_FRAMEBUFFER);
190 checkFramebufferStatus(GL_FRAMEBUFFER);
276 checkFramebufferStatus(GL_FRAMEBUFFER);
es3fFboStencilbufferTests.cpp 97 checkFramebufferStatus(GL_FRAMEBUFFER);
194 checkFramebufferStatus(GL_FRAMEBUFFER);
es3fFboColorbufferTests.cpp 136 checkFramebufferStatus(GL_FRAMEBUFFER);
271 checkFramebufferStatus(GL_FRAMEBUFFER);
405 checkFramebufferStatus(GL_FRAMEBUFFER);
532 checkFramebufferStatus(GL_FRAMEBUFFER);
656 checkFramebufferStatus(GL_FRAMEBUFFER);
768 checkFramebufferStatus(GL_FRAMEBUFFER);
860 checkFramebufferStatus(GL_FRAMEBUFFER);
929 checkFramebufferStatus(GL_FRAMEBUFFER);
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es3fFboInvalidateTests.cpp 237 checkFramebufferStatus (GL_FRAMEBUFFER);
395 checkFramebufferStatus (GL_FRAMEBUFFER);
498 checkFramebufferStatus (GL_FRAMEBUFFER);
618 checkFramebufferStatus (GL_FRAMEBUFFER);
746 checkFramebufferStatus (GL_FRAMEBUFFER);
869 checkFramebufferStatus (GL_FRAMEBUFFER);
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es3fFboMultisampleTests.cpp 125 checkFramebufferStatus(GL_FRAMEBUFFER);
es3fFboTestCase.cpp 137 void FboTestCase::checkFramebufferStatus (deUint32 target)
es3fShaderFragDataTests.cpp 292 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
es3fFramebufferBlitTests.cpp 103 checkFramebufferStatus(GL_FRAMEBUFFER);
392 checkFramebufferStatus(GL_FRAMEBUFFER);
529 checkFramebufferStatus(GL_FRAMEBUFFER);
659 checkFramebufferStatus(GL_FRAMEBUFFER);
788 checkFramebufferStatus(GL_FRAMEBUFFER);
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es3fShaderPrecisionTests.cpp 262 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
515 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
709 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
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  /external/deqp/modules/gles31/functional/
es31fFboTestCase.hpp 61 void checkFramebufferStatus (deUint32 target);
es31fFboNoAttachmentTests.cpp 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments");
300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width");
303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer not reported as complete when it had width and height set");
306 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a height");
es31fStencilTexturingTests.cpp 504 static void checkFramebufferStatus (const glw::Functions& gl)
506 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER);
551 checkFramebufferStatus(gl);
613 checkFramebufferStatus(gl);
704 checkFramebufferStatus(gl);
776 checkFramebufferStatus(gl);
781 checkFramebufferStatus(gl);
834 checkFramebufferStatus(gl);
857 checkFramebufferStatus(gl);
916 checkFramebufferStatus(gl)
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es31fShaderHelperInvocationTests.cpp 237 if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
es31fFboColorbufferTests.cpp 187 checkFramebufferStatus(GL_FRAMEBUFFER);
es31fFboTestCase.cpp 141 void FboTestCase::checkFramebufferStatus (deUint32 target)
es31fMultisampleShaderRenderCase.cpp 195 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
233 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
260 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 20 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 275 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 281 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
gluES3PlusWrapperFuncs.inl 32 dst->checkFramebufferStatus = src.checkFramebufferStatus;
  /external/deqp/modules/gles2/functional/
es2fFboCompletenessTests.cpp 277 const GLenum glStatus = fboc::gl(*this).checkFramebufferStatus(GL_FRAMEBUFFER);
  /external/autotest/client/deps/webgl_mpd/src/debug/
webgl-debug.js 122 'checkFramebufferStatus': {1: { 0:true }},
745 wrappedContext_.checkFramebufferStatus = function(f) {
753 }(wrappedContext_.checkFramebufferStatus);
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 85 virtual deUint32 checkFramebufferStatus (deUint32 target) = DE_NULL;
sglrContextWrapper.cpp 206 return m_curCtx->checkFramebufferStatus(target);

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