OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:checkFramebufferStatus
(Results
1 - 25
of
74
) sorted by null
1
2
3
/external/deqp/modules/gles3/functional/
es3fFboTestCase.hpp
61
void
checkFramebufferStatus
(deUint32 target);
es3fFboDepthbufferTests.cpp
98
checkFramebufferStatus
(GL_FRAMEBUFFER);
190
checkFramebufferStatus
(GL_FRAMEBUFFER);
276
checkFramebufferStatus
(GL_FRAMEBUFFER);
es3fFboStencilbufferTests.cpp
97
checkFramebufferStatus
(GL_FRAMEBUFFER);
194
checkFramebufferStatus
(GL_FRAMEBUFFER);
es3fFboColorbufferTests.cpp
136
checkFramebufferStatus
(GL_FRAMEBUFFER);
271
checkFramebufferStatus
(GL_FRAMEBUFFER);
405
checkFramebufferStatus
(GL_FRAMEBUFFER);
532
checkFramebufferStatus
(GL_FRAMEBUFFER);
656
checkFramebufferStatus
(GL_FRAMEBUFFER);
768
checkFramebufferStatus
(GL_FRAMEBUFFER);
860
checkFramebufferStatus
(GL_FRAMEBUFFER);
929
checkFramebufferStatus
(GL_FRAMEBUFFER);
[
all
...]
es3fFboInvalidateTests.cpp
237
checkFramebufferStatus
(GL_FRAMEBUFFER);
395
checkFramebufferStatus
(GL_FRAMEBUFFER);
498
checkFramebufferStatus
(GL_FRAMEBUFFER);
618
checkFramebufferStatus
(GL_FRAMEBUFFER);
746
checkFramebufferStatus
(GL_FRAMEBUFFER);
869
checkFramebufferStatus
(GL_FRAMEBUFFER);
[
all
...]
es3fFboMultisampleTests.cpp
125
checkFramebufferStatus
(GL_FRAMEBUFFER);
es3fFboTestCase.cpp
137
void FboTestCase::
checkFramebufferStatus
(deUint32 target)
es3fShaderFragDataTests.cpp
292
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
es3fFramebufferBlitTests.cpp
103
checkFramebufferStatus
(GL_FRAMEBUFFER);
392
checkFramebufferStatus
(GL_FRAMEBUFFER);
529
checkFramebufferStatus
(GL_FRAMEBUFFER);
659
checkFramebufferStatus
(GL_FRAMEBUFFER);
788
checkFramebufferStatus
(GL_FRAMEBUFFER);
[
all
...]
es3fShaderPrecisionTests.cpp
262
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
515
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
709
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
[
all
...]
/external/deqp/modules/gles31/functional/
es31fFboTestCase.hpp
61
void
checkFramebufferStatus
(deUint32 target);
es31fFboNoAttachmentTests.cpp
108
TCU_CHECK(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
206
TCU_CHECK(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
297
m_results.check(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments");
300
m_results.check(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width");
303
m_results.check(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer not reported as complete when it had width and height set");
306
m_results.check(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a height");
es31fStencilTexturingTests.cpp
504
static void
checkFramebufferStatus
(const glw::Functions& gl)
506
const deUint32 status = gl.
checkFramebufferStatus
(GL_FRAMEBUFFER);
551
checkFramebufferStatus
(gl);
613
checkFramebufferStatus
(gl);
704
checkFramebufferStatus
(gl);
776
checkFramebufferStatus
(gl);
781
checkFramebufferStatus
(gl);
834
checkFramebufferStatus
(gl);
857
checkFramebufferStatus
(gl);
916
checkFramebufferStatus
(gl)
[
all
...]
es31fShaderHelperInvocationTests.cpp
237
if (m_numSamples > maxSamples && gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
240
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
248
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
es31fFboColorbufferTests.cpp
187
checkFramebufferStatus
(GL_FRAMEBUFFER);
es31fFboTestCase.cpp
141
void FboTestCase::
checkFramebufferStatus
(deUint32 target)
es31fMultisampleShaderRenderCase.cpp
195
if (gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
233
if (gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
260
if (gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
/external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl
20
gl->
checkFramebufferStatus
= &glCheckFramebufferStatus;
/external/deqp/framework/platform/ios/
tcuIOSPlatform.mm
275
if (gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
/external/deqp/framework/opengl/
gluFboRenderContext.cpp
281
if (gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
gluES3PlusWrapperFuncs.inl
32
dst->
checkFramebufferStatus
= src.
checkFramebufferStatus
;
/external/deqp/modules/gles2/functional/
es2fFboCompletenessTests.cpp
277
const GLenum glStatus = fboc::gl(*this).
checkFramebufferStatus
(GL_FRAMEBUFFER);
/external/autotest/client/deps/webgl_mpd/src/debug/
webgl-debug.js
122
'
checkFramebufferStatus
': {1: { 0:true }},
745
wrappedContext_.
checkFramebufferStatus
= function(f) {
753
}(wrappedContext_.
checkFramebufferStatus
);
/external/deqp/framework/opengl/simplereference/
sglrContext.hpp
85
virtual deUint32
checkFramebufferStatus
(deUint32 target) = DE_NULL;
sglrContextWrapper.cpp
206
return m_curCtx->
checkFramebufferStatus
(target);
Completed in 581 milliseconds
1
2
3