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  /external/deqp/modules/gles3/functional/
es3fFboDepthbufferTests.cpp 76 float clearDepth = 1.0f;
103 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
168 const float clearDepth = 1.0f;
195 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
254 const float clearDepth = 1.0f;
281 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
es3fDepthStencilClearTests.cpp 70 , clearDepth (0.0f)
80 float clearDepth;
254 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f);
303 gl.clearDepthf (clear->clearDepth);
434 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0);
es3fRandomFragmentOpTests.cpp 309 const float clearDepth = CLEAR_DEPTH;
328 m_callLogWrapper.glClearDepthf(clearDepth);
354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth);
es3fStencilTests.cpp 157 static StencilOp clearDepth (float depth)
438 dst.push_back(StencilOp::clearDepth(0.0f));
  /external/deqp/framework/referencerenderer/
rrMultisamplePixelBufferAccess.hpp 100 void clearDepth (const MultisamplePixelBufferAccess& access, float depth);
rrMultisamplePixelBufferAccess.cpp 234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth)
236 tcu::clearDepth(access.raw(), depth);
  /external/swiftshader/src/OpenGL/libGL/
Device.hpp 58 void clearDepth(float z);
Device.cpp 220 void Device::clearDepth(float z)
235 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.hpp 50 void clearDepth(float z);
Device.cpp 185 void Device::clearDepth(float z)
200 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.hpp 59 void clearDepth(float z);
Device.cpp 217 void Device::clearDepth(float z)
232 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 70 , clearDepth (0.0f)
80 float clearDepth;
251 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f);
300 gl.clearDepthf (clear->clearDepth);
431 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0);
es2fRandomFragmentOpTests.cpp 309 const float clearDepth = CLEAR_DEPTH;
328 m_callLogWrapper.glClearDepthf(clearDepth);
354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth);
es2fStencilTests.cpp 154 static StencilOp clearDepth (float depth)
435 dst.push_back(StencilOp::clearDepth(0.0f));
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DI.js 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth)
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth)
93 gl.clearDepth(clearDepth);
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.cpp 211 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth());
229 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth());
  /external/deqp/framework/common/
tcuTextureUtil.hpp 116 void clearDepth (const PixelBufferAccess& access, float depth);
  /external/deqp/modules/egl/
teglImageUtil.cpp 402 tcu::clearDepth(ref.getLevel(0), 0.0f);
419 tcu::clearDepth(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), depth);
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
context.h 109 float clearDepth; // [0..1]
  /external/deqp/modules/glshared/
glsScissorTests.cpp 800 const float clearDepth = 0.5f;
808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break;
810 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break;
  /external/swiftshader/src/Renderer/
Surface.hpp 304 void clearDepth(float depth, int x0, int y0, int width, int height);
  /external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
vktFragmentOperationsEarlyFragmentTests.cpp 87 const float clearDepth,
93 makeClearValueDepthStencil(clearDepth, clearStencil), // attachment 1
    [all...]
  /external/autotest/client/deps/webgl_mpd/src/debug/
webgl-debug.js 388 ctx.clearDepth(1);
  /external/deqp/framework/opengl/wrapper/
glwFunctions.inl 61 glClearDepthFunc clearDepth;
    [all...]

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