/external/deqp/modules/gles3/functional/ |
es3fFboDepthbufferTests.cpp | 76 float clearDepth = 1.0f; 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); 168 const float clearDepth = 1.0f; 195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); 254 const float clearDepth = 1.0f; 281 glClearBufferfv(GL_DEPTH, 0, &clearDepth);
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es3fDepthStencilClearTests.cpp | 70 , clearDepth (0.0f) 80 float clearDepth; 254 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); 303 gl.clearDepthf (clear->clearDepth); 434 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0);
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es3fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; 328 m_callLogWrapper.glClearDepthf(clearDepth); 354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth);
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es3fStencilTests.cpp | 157 static StencilOp clearDepth (float depth) 438 dst.push_back(StencilOp::clearDepth(0.0f));
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/external/deqp/framework/referencerenderer/ |
rrMultisamplePixelBufferAccess.hpp | 100 void clearDepth (const MultisamplePixelBufferAccess& access, float depth);
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rrMultisamplePixelBufferAccess.cpp | 234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) 236 tcu::clearDepth(access.raw(), depth);
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/external/swiftshader/src/OpenGL/libGL/ |
Device.hpp | 58 void clearDepth(float z);
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Device.cpp | 220 void Device::clearDepth(float z) 235 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.hpp | 50 void clearDepth(float z);
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Device.cpp | 185 void Device::clearDepth(float z) 200 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.hpp | 59 void clearDepth(float z);
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Device.cpp | 217 void Device::clearDepth(float z) 232 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
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/external/deqp/modules/gles2/functional/ |
es2fDepthStencilClearTests.cpp | 70 , clearDepth (0.0f) 80 float clearDepth; 251 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); 300 gl.clearDepthf (clear->clearDepth); 431 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0);
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es2fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; 328 m_callLogWrapper.glClearDepthf(clearDepth); 354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth);
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es2fStencilTests.cpp | 154 static StencilOp clearDepth (float depth) 435 dst.push_back(StencilOp::clearDepth(0.0f));
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) 93 gl.clearDepth(clearDepth);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineReferenceRenderer.cpp | 211 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth()); 229 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth());
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/external/deqp/framework/common/ |
tcuTextureUtil.hpp | 116 void clearDepth (const PixelBufferAccess& access, float depth);
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/external/deqp/modules/egl/ |
teglImageUtil.cpp | 402 tcu::clearDepth(ref.getLevel(0), 0.0f); 419 tcu::clearDepth(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), depth);
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
context.h | 109 float clearDepth; // [0..1]
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/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 800 const float clearDepth = 0.5f; 808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; 810 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break;
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/external/swiftshader/src/Renderer/ |
Surface.hpp | 304 void clearDepth(float depth, int x0, int y0, int width, int height);
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/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
vktFragmentOperationsEarlyFragmentTests.cpp | 87 const float clearDepth, 93 makeClearValueDepthStencil(clearDepth, clearStencil), // attachment 1 [all...] |
/external/autotest/client/deps/webgl_mpd/src/debug/ |
webgl-debug.js | 388 ctx.clearDepth(1);
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/external/deqp/framework/opengl/wrapper/ |
glwFunctions.inl | 61 glClearDepthFunc clearDepth; [all...] |